[kovarex] [1.1.5] Crash loading save, underground build check fails

This subforum contains all the issues which we already resolved.
Kasseopey2
Burner Inserter
Burner Inserter
Posts: 8
Joined: Mon Oct 14, 2019 6:48 am
Contact:

[kovarex] [1.1.5] Crash loading save, underground build check fails

Post by Kasseopey2 »

I played version 1.1.3 - everything was great
After update 1.1.4, the game crashes when trying to load a save. The save file is listed below.
If you create a new game - no problem
Update 1.1.5 did not change the situation - the new game works with all the mods, the saves from version 1.1.2, 1.0 and 0.18.32 work without failures.
This session (manual and two autosaves) refuse to start

In this session I used the following mods:
  • AutoDeconstruct 0.1.21
  • Bottleneck 0.11.7
  • EditorExtensions 1.8.3
  • base 1.1.3
  • creative-mod 1.7.1
  • flib 0.6.0
But disabling all mods completely did not help

P.S. - is there a legal way to downgrade back to 1.1.3 or get the base out of this save? I have not save this base to blueprint: ((

Save files and log - https://mega.nz/folder/aUNX1azK#v6ghjRLtJ1x_5e2yob-aTQ

Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={44.5000000000, 146.5000000000}, setup=true, owned-by-ghost=false, simulation=false.

Loewchen
Global Moderator
Global Moderator
Posts: 8964
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.1.5] - Can't load save. Game crashes

Post by Loewchen »

Code: Select all

   0.001 2020-12-04 15:04:15; Factorio 1.1.5 (build 57246, win64, steam)
   0.001 Operating system: Windows 10 (build 19042) 
   0.002 Program arguments: "D:\Games\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Games/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Kass/AppData/Roaming/Factorio [12061/113388MB]
   0.002 Binaries path: D:/Games/SteamLibrary/steamapps/common/Factorio/bin
   0.016 System info: [CPU:         Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 8 cores, RAM: 7030/16255 MB, page: 12514/22399 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB]
   0.016 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ru]
   0.025 Available displays: 2
   0.025  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.027  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1070 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.140 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.413 Initialised Direct3D[0]: NVIDIA GeForce GTX 1070; id: 10de-1b81; driver: nvldumdx.dll 27.21.14.5671
   0.413   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.413   [Local Video Memory] Budget: 7320MB, CurrentUsage: 5MB, Reservation: 0/3788MB
   0.413   [Non-Local Vid.Mem.] Budget: 7465MB, CurrentUsage: 0MB, Reservation: 0/3860MB
   0.413   Tiled resources: Tier 2
   0.413   Unified Memory Architecture: No
   0.413   BGR 565 Supported: Yes
   0.413   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.413 Graphics settings preset: very-high
   0.413   Dedicated video memory size 8088 MB
   0.460 Desktop composition is active.
   0.460 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50%] [DXT: high-quality] [Color: 32bit]
   0.460                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.557 DSound: Starting _dsound_update thread
   0.557 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.557 DSound: Enter _dsound_update; tid=16060
   0.690 Loading mod settings AutoDeconstruct 0.1.21 (settings.lua)
   0.690 Loading mod settings Bottleneck 0.11.7 (settings.lua)
   0.690 Script @__Bottleneck__/settings.lua:191: working - green none
   0.691 Script @__Bottleneck__/settings.lua:191: normal - off none
   0.691 Script @__Bottleneck__/settings.lua:191: no_power - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: low_power - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
   0.691 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
   0.691 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
   0.691 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
   0.691 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
   0.691 Script @__Bottleneck__/settings.lua:191: charging - green none
   0.691 Script @__Bottleneck__/settings.lua:191: discharging - green none
   0.691 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
   0.691 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none
   0.691 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
   0.691 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
   0.691 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
   0.691 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
   0.691 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
   0.691 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
   0.691 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
   0.691 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
   0.691 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
   0.691 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
   0.692 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
   0.692 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
   0.692 Script @__Bottleneck__/settings.lua:191: disabled - off none
   0.692 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none
   0.692 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none
   0.692 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none
   0.692 Loading mod settings creative-mod 1.7.1 (settings.lua)
   0.696 Loading mod settings flib 0.6.0 (settings.lua)
   0.697 Loading mod settings EditorExtensions 1.8.3 (settings.lua)
   0.699 Loading mod core 0.0.0 (data.lua)
   0.815 Loading mod base 1.1.5 (data.lua)
   1.170 Loading mod Bottleneck 0.11.7 (data.lua)
   1.327 Loading mod creative-mod 1.7.1 (data.lua)
   1.501 Loading mod flib 0.6.0 (data.lua)
   1.662 Loading mod EditorExtensions 1.8.3 (data.lua)
   1.843 Loading mod base 1.1.5 (data-updates.lua)
   2.017 Loading mod creative-mod 1.7.1 (data-final-fixes.lua)
   2.193 Loading mod EditorExtensions 1.8.3 (data-final-fixes.lua)
   2.370 Checksum for core: 2991549523
   2.371 Checksum of base: 3534851188
   2.371 Checksum of AutoDeconstruct: 934032342
   2.371 Checksum of Bottleneck: 2544829823
   2.371 Checksum of creative-mod: 3049276990
   2.371 Checksum of flib: 4009033974
   2.371 Checksum of EditorExtensions: 1139434913
   2.594 Prototype list checksum: 3348129846
   2.660 Loading sounds...
   2.750 Info PlayerData.cpp:72: Local player-data.json unavailable
   2.750 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1607083403
   2.935 Initial atlas bitmap size is 16384
   2.985 Created atlas bitmap 16384x16364 [none]
   2.993 Created atlas bitmap 16384x13864 [none]
   2.994 Created atlas bitmap 8192x4188 [decal]
   2.998 Created atlas bitmap 16384x5568 [low-object]
   2.999 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.000 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   3.001 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   3.001 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   3.002 Created atlas bitmap 4096x3088 [mipmap]
   3.004 Created atlas bitmap 8192x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   3.004 Created atlas bitmap 8192x1496 [alpha-mask]
   3.009 Created atlas bitmap 16384x14964 [shadow, linear-magnification, alpha-mask]
   3.010 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   3.010 Created atlas bitmap 2048x272 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   3.016 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.691 Parallel Sprite Loader initialized (threads: 7)
  13.410 Sprites loaded
  13.424 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  13.435 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  13.447 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  13.458 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  13.469 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  13.507 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  13.518 Generated mipmaps (5) for atlas [9] of size 8192x2336   
  13.530 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  13.566 Custom mipmaps uploaded.
  13.577 Custom inputs active: 3
  13.797 Factorio initialised
  13.836 Steam Storage Quota: 4379/4768
 705.620 Loading map C:\Users\Kass\AppData\Roaming\Factorio\saves\140-ПрогонОк11.zip: 15767618 bytes.
 705.822 Loading level.dat: 59908181 bytes.
 705.827 Info Scenario.cpp:196: Map version 0.18.32-1
 705.832 Info PrototypeMigrationList.cpp:194: Activating migration base/1.1.0.json
 705.832 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.03.09-1.3.0.json
 705.832 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.04.26-1.5.0.json
 705.832 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.06.11-1.5.6.json
 705.833 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.09.08-1.5.15.json
 705.833 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.09.17-1.5.19.json
 705.833 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.09.25-1.5.21.json
 705.833 Info PrototypeMigrationList.cpp:194: Activating migration EditorExtensions/2020.11.13-1.8.0.json
 706.370 Info Blueprint.cpp:272: Migrating previews from: {{name=oil-refinery}, {name=empty}}
 706.370 Info Blueprint.cpp:274: Migrating previews to  : {{name=oil-refinery}}
 706.375 Info Blueprint.cpp:272: Migrating previews from: {{name=steel-plate}, {name=empty}}
 706.375 Info Blueprint.cpp:274: Migrating previews to  : {{name=steel-plate}}
 706.634 Info Blueprint.cpp:272: Migrating previews from: {{name=electric-mining-drill}, {name=empty}}
 706.634 Info Blueprint.cpp:274: Migrating previews to  : {{name=electric-mining-drill}}
 706.635 Info Blueprint.cpp:272: Migrating previews from: {{name=train-stop}, {name=empty}}
 706.635 Info Blueprint.cpp:274: Migrating previews to  : {{name=train-stop}}
 706.637 Info Blueprint.cpp:272: Migrating previews from: {{name=train-stop}, {name=empty}}
 706.637 Info Blueprint.cpp:274: Migrating previews to  : {{name=train-stop}}
 706.647 Info Blueprint.cpp:272: Migrating previews from: {{name=uranium-ore}, {name=empty}}
 706.647 Info Blueprint.cpp:274: Migrating previews to  : {{name=uranium-ore}}
 706.648 Info Blueprint.cpp:272: Migrating previews from: {{name=lab}, {name=empty}}
 706.648 Info Blueprint.cpp:274: Migrating previews to  : {{name=lab}}
 706.649 Info Blueprint.cpp:272: Migrating previews from: {{name=speed-module}, {name=empty}}
 706.649 Info Blueprint.cpp:274: Migrating previews to  : {{name=speed-module}}
 706.649 Info Blueprint.cpp:272: Migrating previews from: {{name=speed-module-3}, {name=empty}}
 706.649 Info Blueprint.cpp:274: Migrating previews to  : {{name=speed-module-3}}
 706.672 Info Blueprint.cpp:272: Migrating previews from: {{name=advanced-circuit}, {name=empty}}
 706.672 Info Blueprint.cpp:274: Migrating previews to  : {{name=advanced-circuit}}
 706.676 Info Blueprint.cpp:272: Migrating previews from: {{name=item-unknown, backup=chute-miniloader}, {name=empty}}
 706.676 Info Blueprint.cpp:274: Migrating previews to  : {{name=item-unknown, backup=chute-miniloader}}
 706.747 Info Blueprint.cpp:272: Migrating previews from: {{name=automation-science-pack}, {name=chemical-science-pack}, {name=beacon}, {name=empty}}
 706.747 Info Blueprint.cpp:274: Migrating previews to  : {{name=automation-science-pack}, {name=chemical-science-pack}, {name=beacon}}
 706.759 Info Blueprint.cpp:272: Migrating previews from: {{name=oil-refinery}, {name=empty}}
 706.760 Info Blueprint.cpp:274: Migrating previews to  : {{name=oil-refinery}}
 706.761 Info Blueprint.cpp:272: Migrating previews from: {{name=heavy-oil}, {name=light-oil}, {name=petroleum-gas}, {name=empty}}
 706.761 Info Blueprint.cpp:274: Migrating previews to  : {{name=heavy-oil}, {name=light-oil}, {name=petroleum-gas}}
 706.764 Info Blueprint.cpp:272: Migrating previews from: {{name=lubricant}, {name=empty}}
 706.764 Info Blueprint.cpp:274: Migrating previews to  : {{name=lubricant}}
 706.764 Info Blueprint.cpp:272: Migrating previews from: {{name=sulfur}, {name=empty}}
 706.764 Info Blueprint.cpp:274: Migrating previews to  : {{name=sulfur}}
 706.765 Info Blueprint.cpp:272: Migrating previews from: {{name=sulfuric-acid}, {name=empty}}
 706.765 Info Blueprint.cpp:274: Migrating previews to  : {{name=sulfuric-acid}}
 706.765 Info Blueprint.cpp:272: Migrating previews from: {{name=battery}, {name=empty}}
 706.765 Info Blueprint.cpp:274: Migrating previews to  : {{name=battery}}
 706.767 Info Blueprint.cpp:272: Migrating previews from: {{name=rocket-fuel}, {name=empty}}
 706.767 Info Blueprint.cpp:274: Migrating previews to  : {{name=rocket-fuel}}
 706.807 Info Blueprint.cpp:272: Migrating previews from: {{name=steel-plate}, {name=empty}}
 706.807 Info Blueprint.cpp:274: Migrating previews to  : {{name=steel-plate}}
 706.815 Info Blueprint.cpp:272: Migrating previews from: {{name=refined-hazard-concrete}, {name=empty}}
 706.815 Info Blueprint.cpp:274: Migrating previews to  : {{name=refined-hazard-concrete}}
 706.817 Info Blueprint.cpp:272: Migrating previews from: {{name=stone-furnace}, {name=empty}}
 706.817 Info Blueprint.cpp:274: Migrating previews to  : {{name=stone-furnace}}
 706.817 Info Blueprint.cpp:272: Migrating previews from: {{name=stone-furnace}, {name=empty}}
 706.817 Info Blueprint.cpp:274: Migrating previews to  : {{name=stone-furnace}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=splitter}, {name=signal-1}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=splitter}, {name=signal-1}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=splitter}, {name=signal-1}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=splitter}, {name=signal-1}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=splitter}, {name=signal-4}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=splitter}, {name=signal-4}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=splitter}, {name=signal-4}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=splitter}, {name=signal-4}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=fast-splitter}, {name=signal-1}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=fast-splitter}, {name=signal-1}}
 706.852 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=fast-splitter}, {name=signal-1}, {name=empty}}
 706.852 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=fast-splitter}, {name=signal-1}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=fast-splitter}, {name=signal-2}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=fast-splitter}, {name=signal-2}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=fast-splitter}, {name=signal-4}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=fast-splitter}, {name=signal-4}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=fast-splitter}, {name=signal-4}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=fast-splitter}, {name=signal-4}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=express-splitter}, {name=signal-1}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=express-splitter}, {name=signal-1}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-O}, {name=express-splitter}, {name=signal-1}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-O}, {name=express-splitter}, {name=signal-1}}
 706.853 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=express-splitter}, {name=signal-2}, {name=empty}}
 706.853 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=express-splitter}, {name=signal-2}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=express-splitter}, {name=signal-4}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=express-splitter}, {name=signal-4}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-I}, {name=express-splitter}, {name=signal-4}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-I}, {name=express-splitter}, {name=signal-4}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-3}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-3}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-4}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-4}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-5}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-5}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-6}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-6}}
 706.854 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-7}, {name=empty}}
 706.854 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-7}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-1}, {name=splitter}, {name=signal-8}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-1}, {name=splitter}, {name=signal-8}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-3}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-3}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-4}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-4}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-5}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-5}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-6}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-6}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-7}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-7}}
 706.855 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-2}, {name=splitter}, {name=signal-8}, {name=empty}}
 706.855 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-2}, {name=splitter}, {name=signal-8}}
 706.856 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-3}, {name=splitter}, {name=signal-1}, {name=empty}}
 706.856 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-3}, {name=splitter}, {name=signal-1}}
 706.856 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-3}, {name=splitter}, {name=signal-2}, {name=empty}}
 706.856 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-3}, {name=splitter}, {name=signal-2}}
 706.856 Info Blueprint.cpp:272: Migrating previews from: {{name=signal-3}, {name=splitter}, {name=signal-3}, {name=empty}}
 706.856 Info Blueprint.cpp:274: Migrating previews to  : {{name=signal-3}, {name=splitter}, {name=signal-3}}
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 708.614 Loading blueprint storage: Local timestamp 1607083393, Cloud timestamp 1607083392
 709.947 Loading script.dat: 43564 bytes.
 709.950 Checksum for script C:/Users/Kass/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3078555505
 709.952 Checksum for script __AutoDeconstruct__/control.lua: 3988955480
 709.953 Checksum for script __Bottleneck__/control.lua: 3248915822
 709.981 Checksum for script __creative-mod__/control.lua: 4063471612
 709.997 Checksum for script __EditorExtensions__/control.lua: 386583110
 710.164 Applying migration: Editor Extensions: 2020.09.14-1.5.18.lua
 710.164 Applying migration: Editor Extensions: 2020.11.13-1.7.5.lua
 710.164 Applying migration: Editor Extensions: 2020.11.29-1.8.3.lua
 710.276 Checksum for script C:/Users/Kass/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2501771973
 710.277 Checksum for script __AutoDeconstruct__/control.lua: 3988955480
 710.278 Checksum for script __Bottleneck__/control.lua: 3248915822
 710.307 Checksum for script __creative-mod__/control.lua: 4063471612
 710.314 Checksum for script __EditorExtensions__/control.lua: 386583110
 710.499 Script @__core__/lualib/silo-script.lua:74: Remove the old silo script GUI
1439.405 Loading map C:\Users\Kass\AppData\Roaming\Factorio\saves\Квадрат3.zip: 14231301 bytes.
1439.504 Loading level.dat: 41012209 bytes.
1439.509 Info Scenario.cpp:196: Map version 1.1.3-1
1440.761 Loading blueprint storage: Local timestamp 1607083393, Cloud timestamp 1607083392
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\transportbeltconnectable.cpp (521): TransportBeltConnectable::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\entityghost.cpp (658): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (2025): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (1077): Map::setupEntities
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (1091): Map::setupEntities
c:\cygwin64\tmp\factorio-build-wbazol\src\scenario\scenario.cpp (320): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-wbazol\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF931697034)
00007FF931697034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9320BCEC1)
00007FF9320BCEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1444.308 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={44.5000000000, 146.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
1444.309 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1454.243 Uploading log file
1454.260 Error CrashHandler.cpp:258: Heap validation: success.
1454.262 Creating crash dump.
1454.678 CrashDump success

Neocult
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Dec 04, 2020 7:47 pm
Contact:

Re: [1.1.5] Crash loading save, underground build check fails

Post by Neocult »

We got the same issue here with our Multiplayer Game:

Having played without issues on 1.1.3-1 and now on 1.1.5 can´t load/host/convert the save file. Always getting issue:
38.796 Canceling manager upgrade of fast-underground-belt -> null because it is no longer a valid upgrade.
38.796 Canceling manager upgrade of fast-transport-belt -> null because it is no longer a valid upgrade.

But the message after "Stack trace logging done" is the same:
Yours: 1444.308 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={44.5000000000, 146.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.


Ours: 41.038 Error BuildCheckResult.cpp:96: Build check failed: 4, cant-build-reason.identical-entity-in-the-way(entity-name.fast-transport-belt), name=fast-transport-belt, type=transport-belt, position={193.5000000000, 375.5000000000}, setup=false, owned-by-ghost=true, simulation=true.
Logger::writeStacktrace skipped.


Seems liek there is a renaming / upgrade / robot task issue around the belt entities in Patch 1.1.4/1.1.5 compared to 1.1.3-1

Although I downloaded a standalone-factorio version from the website for 1.1.3 getting still:
21.348 Error BuildCheckResult.cpp:96: Build check failed: 4, cant-build-reason.identical-entity-in-the-way(entity-name.fast-transport-belt), name=fast-transport-belt, type=transport-belt, position={193.5000000000, 375.5000000000}, setup=false, owned-by-ghost=true, simulation=true.

We tried:
- Loading, Hosting, Conversion
- With updated mods and without any mods
- With standalone-version back to 1.1.3
- Forcing english locale
- Tried loading the three previous autosaves
- looking for a solution here

No issue with new games or loading other savegames.

We would appreciate any help and be glad to help out more if its anyhow possible.
----
Infos for our setting:

Sets of Mods slightly vary:
even-distribution 1.0.1
production-monitor 1.1.0
VehicleSnap 1.18.4
factoryplanner 1.1.4
BeltLiner 1.1.0
Bottleneck 0.11.7
MaxRateCalculator 3.4.48

Files attached!
Attachments
mods.zip
mod-folder content
(1.78 MiB) Downloaded 71 times
A-new-Big-One2.zip
Savegame
(9.92 MiB) Downloaded 74 times
factorio-current.log
current 1.1.5 version crash log
(68.4 KiB) Downloaded 96 times
standalone-1.1.3-crash-factorio-current.log
standalone 1.1.3 version crash log
(12.29 KiB) Downloaded 101 times

Neocult
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Dec 04, 2020 7:47 pm
Contact:

Re: [1.1.5] Crash loading save, underground build check fails

Post by Neocult »

Code: Select all

   0.000 2020-12-04 20:31:20; Factorio 1.1.5 (build 57246, win64, steam)
   0.000 Operating system: Windows 10 (version 2004) 
   0.001 Program arguments: "F:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/Games/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/florian/AppData/Roaming/Factorio [3965/119474MB]
   0.001 Binaries path: F:/Games/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: AMD Ryzen 5 3600X 6-Core Processor, 12 cores, RAM: 14111/32695 MB, page: 23939/40887 MB, virtual: 4333/134217727 MB, extended virtual: 0 MB]
   0.008 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.020 Available displays: 3
   0.020  [1]: \\.\DISPLAY2 - AMD Radeon RX 5700 XT {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
   0.020  [2]: \\.\DISPLAY3 - AMD Radeon RX 5700 XT {0x80001, [-2560,0], 2560x1440, 32bit, 144Hz}
   0.020  [0]: \\.\DISPLAY1 - AMD Radeon RX 5700 XT {0x80001, [2560,0], 1920x1080, 32bit, 60Hz}
   0.064 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.138 Initialised Direct3D[0]: AMD Radeon RX 5700 XT; id: 1002-731f; driver: aticfx64.dll 27.20.14501.18003
   0.138   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.138   [Local Video Memory] Budget: 7384MB, CurrentUsage: 0MB, Reservation: 0/3820MB
   0.138   [Non-Local Vid.Mem.] Budget: 15579MB, CurrentUsage: 0MB, Reservation: 0/7917MB
   0.138   Tiled resources: Tier 2
   0.138   Unified Memory Architecture: No
   0.138   BGR 565 Supported: Yes
   0.138   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.140 Graphics settings preset: very-high
   0.140   Dedicated video memory size 8152 MB
   0.201 Desktop composition is active.
   0.201 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.201                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.232 DSound: Starting _dsound_update thread
   0.232 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.233 DSound: Enter _dsound_update; tid=3724
   0.338 Logitech LED Controller initialized.
   0.355 Loading mod settings Bottleneck 0.11.7 (settings.lua)
   0.355 Script @__Bottleneck__/settings.lua:191: working - green none
   0.355 Script @__Bottleneck__/settings.lua:191: normal - off none
   0.355 Script @__Bottleneck__/settings.lua:191: no_power - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: low_power - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
   0.355 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
   0.355 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
   0.355 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
   0.355 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
   0.355 Script @__Bottleneck__/settings.lua:191: charging - green none
   0.355 Script @__Bottleneck__/settings.lua:191: discharging - green none
   0.355 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
   0.355 Script @__Bottleneck__/settings.lua:191: out_of_logistic_network - off none
   0.355 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
   0.355 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
   0.355 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
   0.355 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
   0.355 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
   0.355 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
   0.355 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
   0.355 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
   0.355 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
   0.355 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
   0.355 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
   0.355 Script @__Bottleneck__/settings.lua:191: disabled - off none
   0.355 Script @__Bottleneck__/settings.lua:191: turned_off_during_daytime - off none
   0.355 Script @__Bottleneck__/settings.lua:191: not_connected_to_rail - off none
   0.355 Script @__Bottleneck__/settings.lua:191: cant_divide_segments - off none
   0.356 Loading mod settings even-distribution 1.0.1 (settings.lua)
   0.356 Loading mod settings flib 0.6.0 (settings.lua)
   0.357 Loading mod settings production-monitor 1.1.0 (settings.lua)
   0.357 Loading mod settings VehicleSnap 1.18.4 (settings.lua)
   0.357 Loading mod settings factoryplanner 1.1.4 (settings.lua)
   0.359 Loading mod core 0.0.0 (data.lua)
   0.460 Loading mod base 1.1.5 (data.lua)
   0.774 Loading mod BeltLiner 1.1.0 (data.lua)
   0.933 Loading mod Bottleneck 0.11.7 (data.lua)
   1.076 Loading mod even-distribution 1.0.1 (data.lua)
   1.220 Loading mod flib 0.6.0 (data.lua)
   1.363 Loading mod MaxRateCalculator 3.4.48 (data.lua)
   1.499 Loading mod production-monitor 1.1.0 (data.lua)
   1.637 Loading mod VehicleSnap 1.18.4 (data.lua)
   1.767 Loading mod factoryplanner 1.1.4 (data.lua)
   1.896 Loading mod base 1.1.5 (data-updates.lua)
   2.032 Checksum for core: 2991549523
   2.032 Checksum of base: 3534851188
   2.032 Checksum of BeltLiner: 1386953727
   2.032 Checksum of Bottleneck: 2544829823
   2.032 Checksum of even-distribution: 437213863
   2.032 Checksum of flib: 4009033974
   2.032 Checksum of MaxRateCalculator: 2275685544
   2.032 Checksum of production-monitor: 51958445
   2.032 Checksum of VehicleSnap: 726116391
   2.032 Checksum of factoryplanner: 1631619509
   2.189 Prototype list checksum: 662510369
   2.235 Loading sounds...
   2.296 Info PlayerData.cpp:72: Local player-data.json unavailable
   2.296 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1607109879
   2.433 Initial atlas bitmap size is 16384
   2.471 Created atlas bitmap 16384x16360 [none]
   2.477 Created atlas bitmap 16384x13036 [none]
   2.478 Created atlas bitmap 8192x4188 [decal]
   2.480 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   2.484 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.485 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   2.487 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.488 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
   2.489 Created atlas bitmap 4096x3104 [mipmap]
   2.490 Created atlas bitmap 8192x2320 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.492 Created atlas bitmap 8192x1496 [alpha-mask]
   2.496 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask]
   2.497 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.497 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.503 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   3.030 Parallel Sprite Loader initialized (threads: 11)
   8.584 Sprites loaded
   8.597 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   8.610 Generated mipmaps (3) for atlas [4] of size 8192x4432   
   8.621 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   8.632 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   8.643 Generated mipmaps (3) for atlas [7] of size 4096x1840   
   8.677 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   8.688 Generated mipmaps (5) for atlas [9] of size 8192x2320   
   8.701 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   8.703 Custom mipmaps uploaded.
   8.710 Warning ControlInputValue.cpp:298: Unknown control input string "CTRL+SHIFT+R"
   8.710 Warning ControlInputValue.cpp:298: Unknown control input string "CTRL+SHIFT+B"
   8.711 Custom inputs active: 16
   8.970 Factorio initialised
   8.997 Steam Storage Quota: 2647/4768
  22.472 Loading map C:\Users\florian\AppData\Roaming\Factorio\saves\001.zip: 5884070 bytes.
  22.523 Loading level.dat: 14352218 bytes.
  22.525 Info Scenario.cpp:196: Map version 1.1.3-1
  22.844 Loading blueprint storage: Local timestamp 1606856988, Cloud timestamp 1606856986
  23.084 Loading script.dat: 489887 bytes.
  23.087 Checksum for script C:/Users/florian/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2501771973
  23.089 Checksum for script __BeltLiner__/control.lua: 1111422210
  23.090 Checksum for script __Bottleneck__/control.lua: 3248915822
  23.091 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
  23.091 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
  23.091 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
  23.091 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
  23.092 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
  23.092 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
  23.093 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
  23.093 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: gui-tools
  23.093 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
  23.094 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
  23.094 Script @__even-distribution__/framework.lua:72: 0 [ED] GUI-Script: settings-gui
  23.096 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
  23.096 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
  23.096 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
  23.096 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
  23.096 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
  23.097 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
  23.097 Checksum for script __even-distribution__/control.lua: 1109893683
  23.100 Checksum for script __MaxRateCalculator__/control.lua: 1592920920
  23.102 Checksum for script __production-monitor__/control.lua: 2260718174
  23.102 Checksum for script __VehicleSnap__/control.lua: 1248096782
  23.118 Checksum for script __factoryplanner__/control.lua: 2442138303
  38.154 Loading map C:\Users\florian\AppData\Roaming\Factorio\saves\A-new-Big-One2.zip: 10404160 bytes.
  38.205 Loading level.dat: 27924231 bytes.
  38.209 Info Scenario.cpp:196: Map version 1.1.3-1
  38.886 Loading blueprint storage: Local timestamp 1606856988, Cloud timestamp 1606856986
  39.094 Time travel logging:
  
  (! OVER 570 Lines of either:)
  38.796 Canceling manager upgrade of fast-underground-belt -> null because it is no longer a valid upgrade.
  38.796 Canceling manager upgrade of fast-transport-belt -> null because it is no longer a valid upgrade.

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\transportbeltconnectable.cpp (521): TransportBeltConnectable::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\entity\entityghost.cpp (658): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (2025): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (1077): Map::setupEntities
c:\cygwin64\tmp\factorio-build-wbazol\src\map\map.cpp (1091): Map::setupEntities
c:\cygwin64\tmp\factorio-build-wbazol\src\scenario\scenario.cpp (320): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-wbazol\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC1F87034)
00007FFBC1F87034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFBC359CEC1)
00007FFBC359CEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  41.038 Error BuildCheckResult.cpp:96: Build check failed: 4, cant-build-reason.identical-entity-in-the-way(entity-name.fast-transport-belt), name=fast-transport-belt, type=transport-belt, position={193.5000000000, 375.5000000000}, setup=false, owned-by-ghost=true, simulation=true.
Logger::writeStacktrace skipped.
  41.038 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  46.957 Uploading log file
  46.967 Error CrashHandler.cpp:258: Heap validation: success.
  46.968 Creating crash dump.
  47.134 CrashDump success

Neocult
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Dec 04, 2020 7:47 pm
Contact:

Re: [1.1.5] Crash loading save, underground build check fails

Post by Neocult »

Just to complement previous findings. Trying to host in on a different platform. In this case Factorio 1.1.5 dedicated server on Ubuntu will crash on load with the same error


Stack trace logging done
18.557 Warning Logger.cpp:526: Symbols.size() == 17, usedSize == 14
18.557 Error BuildCheckResult.cpp:93: Build check failed: 4, cant-build-reason.identical-entity-in-the-way(entity-name.fast-transport-belt), name=fast-transport-belt, type=transport-belt, position={193.5000000000, 375.5000000000}, setup=false, owned-by-ghost=true, simulation=true.
Logger::writeStacktrace skipped.

kovarex
Factorio Staff
Factorio Staff
Posts: 8173
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex] [1.1.5] Crash loading save, underground build check fails

Post by kovarex »

Thank you for the report, it is now fixed for the next release.

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