Hi,
After upgrading to 1.1.1, I'm VERY disappointed in a lot of new changes.
This thread being specifically for the shift-place on underground belts, since placing a long line of belts facing the same direction have now become seriously more tedious. Previously (and by that I mean, during my 3000+ hours of gameplay), all I did was pic the underground belt, rotate it as I wanted, and held down my left mouse button and painted the line of underground belts. In most cases, I just clone (q) the correct alignment from something close by. The new version places Exactly 1 underground belt when dragging sideways. Nothing less, nothing more. And in addition to this, rotates the belt 180°, making repeated click-placements taking over 10 times longer, since I have to rotate each piece before placing it. Not even turning off lock belts to straight lines prevents this, imo, unwanted behavior.
One work-around is copying (ctrl+c) and paste, then drag. However, this has two side effects, instead of requiring exactly two action (q then drag), it requires several more. First ctrl+c, then selection rectangle, then ctrl+v, then drag. so from two to 7 presses (counting command+key as two, cause it takes longer time to ctrl+key than just key). It also clogs up the copy history with nothing but underground belts in different directions. Not to mention that ctrl+c a single entity usually results in unwanted picks.
Please restore the old behavior either by a separate option, or by incorporating the old behavior into un-selecting the locked belts lines.
//Regards
Placing underground ghosts rotates 180...
Re: Placing underground ghosts rotates 180...
That is not a bug, make a feature request.
Re: Placing underground ghosts rotates 180...
I would say its both a bug and a feature request. Since the "Lock Belt Building To Straight Line"-option has forgotten about underground belts.
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Re: Placing underground ghosts rotates 180...
I share your pain but that option is and should be unrelated. It would need a second option "don't auto rotate underground-x" that disables it for belts and pipes. (If only cursor_stack rotation was moddable *sigh*...)
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Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Placing underground ghosts rotates 180...
Well, since the thread is already created, and I do not feel like cross/double posting. A mod can move it to feature request if need be.
Re: Placing underground ghosts rotates 180...
Make a new one, follow 47316.
Re: Placing underground ghosts rotates 180...
Ghost placing was just made to behave more consistently with normal building. You can still achieve what you want by Ctrl + C selecting single underground belt or row of them and placing the ghosts that way.