Remote Spidertron Inventory Control
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Re: Remote Spidertron Inventory Control
Make a spidertron(or group of them) dedicated to outposting. You can have them follow a lead spidertron (of a different color for easy selection) and give each one unique requests for a different type of outpost.SalamanderCmndr wrote: ↑Wed Nov 25, 2020 9:58 pmlogistics/trash having to be set in person makes it slightly less viable for dynamic use, and practically unusable for tasks like delivering items to places without train lines or connected logistics systems, such as when setting up new, far-away outposts.
They aren't supposed to deliver items unless constructing, so I don't see why you are complaining about that. (though I could see a usecase where one wants to add logistic bots to a new network for the first time: that seems currently impossible without a rail connection)
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Re: Remote Spidertron Inventory Control
This is hard related to the more covering suggestion
viewtopic.php?f=6&t=61147 Editing in map view
viewtopic.php?f=6&t=61147 Editing in map view
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Re: Remote Spidertron Inventory Control
I find this suggestion more "understandable" than the "control things from map view", which is a very nice QoL, but feels a bit like "doing magic from the distance".ssilk wrote: ↑Thu Nov 26, 2020 6:04 amThis is hard related to the more covering suggestion
viewtopic.php?f=6&t=61147 Editing in map view
At least, with spidertron, you have a remote control with which it would make sense to do more stuff.
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Re: Remote Spidertron Inventory Control
I just wanted to write a request that is similar to this one.
But in my case, I just want remote access to spideys logistics requests tab. Trunk and equipment grid should be inaccessible like the fuel tab in trains, when remotely accessing them.
My reasoning is, that the requests tab is just information contrary to trunk, grid and ammo. These make sense to be inaccessible from the distance. You might argue, that logistic chests, assemblers and combinators recipes also can not be accessed from the distance. That is true, but
1. For all of them I can make a local blueprint, and let it be built in the distance by bots. Spidey is a special case. It can not be placed or removed by bots and properties can not be copied over from a local spidertron to a distant one.
2. Trains schedules can also be accessed from the distance.
My current motivation for this request is, that I am playing on an extremely stretched out map (Comfy/Redmew desert oasis scenario - it is really well done). Resource outposts are far away and going there by nuclear fueled train can take minutes. So I send spidertrons. But I have to think of everything I ever would like to build, or I can go there and back, spending 5 minutes on travel time or recall spidey to reconfigure it and send it back out. And yes I have supply trains going there and the first things spidey sets up, are a train station for supplies and a botnet. But still there is stuff to be built outside the botnet.
But in my case, I just want remote access to spideys logistics requests tab. Trunk and equipment grid should be inaccessible like the fuel tab in trains, when remotely accessing them.
My reasoning is, that the requests tab is just information contrary to trunk, grid and ammo. These make sense to be inaccessible from the distance. You might argue, that logistic chests, assemblers and combinators recipes also can not be accessed from the distance. That is true, but
1. For all of them I can make a local blueprint, and let it be built in the distance by bots. Spidey is a special case. It can not be placed or removed by bots and properties can not be copied over from a local spidertron to a distant one.
2. Trains schedules can also be accessed from the distance.
My current motivation for this request is, that I am playing on an extremely stretched out map (Comfy/Redmew desert oasis scenario - it is really well done). Resource outposts are far away and going there by nuclear fueled train can take minutes. So I send spidertrons. But I have to think of everything I ever would like to build, or I can go there and back, spending 5 minutes on travel time or recall spidey to reconfigure it and send it back out. And yes I have supply trains going there and the first things spidey sets up, are a train station for supplies and a botnet. But still there is stuff to be built outside the botnet.
Re: Remote Spidertron Inventory Control
Your addition is described in viewtopic.php?p=368829#p368829 Editing in map view
I currently think there is a difference in editing immobile entities like combinator, inserter etc. and mobile ones, like the spider, trains, cars.
I’m not sure, if that should be so mighty.
I currently think there is a difference in editing immobile entities like combinator, inserter etc. and mobile ones, like the spider, trains, cars.
I’m not sure, if that should be so mighty.
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
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I still like small signatures...
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I still like small signatures...