Paste function should rotate belts
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Re: Paste function should rotate belts
Should be IMHO an option “rotate existing entities into the same direction while pasting “, that can be choosen before pasting blueprint and clipboard (!), like the many other options you already have.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Paste function should rotate belts
If we had this, we could paste a 4x4 balancer on top of 4 belts on the bus, right?
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Re: Paste function should rotate belts
That is a different request, more akin to this: viewtopic.php?f=6&t=59554
Re: Paste function should rotate belts
… I don't think so. We have quick-replace between splitters, undergrounds & belts as long as they are in the same direction. But the only reason why you cannot paste a 4x4 balancer onto 4 parallel belts is because some of the belts need to be rotated – which is what this suggestion is about.IronCartographer wrote: ↑Fri Nov 27, 2020 7:54 pmThat is a different request, more akin to this: viewtopic.php?f=6&t=59554
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Re: Paste function should rotate belts
Individual entities can be adjusted with shift-click in 1.1, yes. But not as part of a blueprint, copy-paste or otherwise.valneq wrote: ↑Fri Nov 27, 2020 8:05 pm … I don't think so. We have quick-replace between splitters, undergrounds & belts as long as they are in the same direction. But the only reason why you cannot paste a 4x4 balancer onto 4 parallel belts is because some of the belts need to be rotated – which is what this suggestion is about.
I misinterpreted OP saying "paste" and was thinking of the quick-paste rather than the blueprint paste, but they were talking about a copy->blueprint->paste.
Given that, yes, we're asking for the same thing in different ways. See the other thread!