I upgraded to 1.1 and that was fine. I downgraded to 1.0 and my blueprints were gone. I checked the appropriate directory (windows) and the blueprint storage file was 1k. I renamed the 7 MB backup file. Still no blueprints - but no 1k file either. so that means it wasn't looking at the local file. I turned off the steam blueprint sync option - under the theory that this would force it to look at the local file, and then I had my blueprints back.
This tells me that if it finds a file in the cloud it uses that no matter what, which leads to what happened to me. I suggest that either it compares the cloud vs. local and notifies you that there is a difference - and shows you what the blueprints are in the cloud vs. blueprint-storage.dat and asks you which you want to keep (doing the appropriate sync to/from the cloud) or in the gameplay, have a.. I don't know maybe local or remote tab so you can choose which blueprints you are accessing - although that seems unnecessarily complicated. A quick chksum or hash of the local and remote files and that can tell you if they are different, than it's just re-using the blueprint gui but split in two and you pick which to keep seems like a simple enough solution utilizing mostly existing gui/code. WHEN you do that is the tricky part, but it's about the cleverest solution I could come up with
![Smile :-)](./images/smilies/icon_e_smile.gif)
Anyway, it's very confusing when you have a backup file - called backup - in the directory - that you can't use because the program (other than upgrades) totally ignores it. Just my thoughts.
p. s. It would be awesome if you could let us choose which side the pane with your character/gun goes on - for that matter, make it a window you can position where you want and can snap to either side of the quickbar
![Smile :-)](./images/smilies/icon_e_smile.gif)