When i am trying to run my 1.1.1 server it keep crashing.
The error is Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
Full Log
0.000 2020-11-27 04:51:13; Factorio 1.1.1 (build 57050, linux64, headless)
0.059 Operating system: Linux (Ubuntu 20.04)
0.059 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "/opt/factorio/saves/server.zip" "--server-settings" "/opt/factorio/data/server-settings.json"
0.059 Read data path: /opt/factorio/data
0.059 Write data path: /opt/factorio [77020/79219MB]
0.059 Binaries path: /opt/factorio/bin
0.066 System info: [CPU: Intel Core Processor (Haswell, no TSX), 2 cores, RAM: 3840 MB]
0.066 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.066 Running in headless mode
0.118 Loading mod core 0.0.0 (data.lua)
0.191 Loading mod base 1.1.1 (data.lua)
0.591 Loading mod base 1.1.1 (data-updates.lua)
0.774 Checksum for core: 1522731344
0.774 Checksum of base: 148585263
1.041 Prototype list checksum: 1154245852
1.102 Info PlayerData.cpp:72: Local player-data.json unavailable
1.102 Info PlayerData.cpp:77: Cloud player-data.json unavailable
1.105 Factorio initialised
1.106 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.106 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.106 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.106 Loading map /opt/factorio/saves/server.zip: 2214648 bytes.
1.129 Loading level.dat: 5522474 bytes.
1.135 Info Scenario.cpp:199: Map version 1.1.1-1
1.325 Loading script.dat: 398 bytes.
1.329 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 2501771973
1.331 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
1.331 Hosting game at IP ADDR:({0.0.0.0:34197})
1.331 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-serv ... _version=4
1.461 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (uvIkMBUqJ9NOjTW45NgiixsldF4nC9LL) from the auth server.
1.461 Info ServerMultiplayerManager.cpp:780: updateTick(142412) changing state from(CreatingGame) to(InGame)
1.565 Info ServerRouter.cpp:636: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
1.565 Info UDPSocket.cpp:39: Opening socket for broadcast
1.565 Info CommandLineMultiplayer.cpp:278: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
1.583 Info ServerRouter.cpp:519: Own address is IP ADDR:({51.81.84.62:34197}) (confirmed by pingpong3)
1.668 Info ServerRouter.cpp:519: Own address is IP ADDR:({51.81.84.62:34197}) (confirmed by pingpong2)
1.699 Info MatchingServer.cpp:114: Matching server game `8662005` has been created.
1.701 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
1.753 Info ServerRouter.cpp:519: Own address is IP ADDR:({51.81.84.62:34197}) (confirmed by pingpong4)
55.508 Error InterruptibleStdioStream.cpp:61: Got EOF on stdin; closing
55.510 Received SIGHUP, shutting down
55.511 Quitting: signal.
55.511 Info MainLoop.cpp:415: Saving map as /opt/factorio/saves/server.zip
55.581 Info MainLoop.cpp:426: Saving progress: 0.042427%
55.642 Info MainLoop.cpp:426: Saving progress: 100.000000%
55.720 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
55.720 Info ServerMultiplayerManager.cpp:780: updateTick(142412) changing state from(InGame) to(DisconnectingScheduled)
55.756 Info ServerMultiplayerManager.cpp:780: updateTick(142412) changing state from(DisconnectingScheduled) to(Disconnecting)
55.790 Info ServerMultiplayerManager.cpp:780: updateTick(142412) changing state from(Disconnecting) to(Disconnected)
55.790 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
55.790 Info ServerMultiplayerManager.cpp:780: updateTick(142412) changing state from(Disconnected) to(Closed)
55.829 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/8662005
55.878 Info UDPSocket.cpp:218: Closing socket
55.878 Info UDPSocket.cpp:248: Socket closed
55.878 Info UDPSocket.cpp:218: Closing socket
55.889 Info UDPSocket.cpp:218: Closing socket
55.889 Info UDPSocket.cpp:248: Socket closed
55.943 Goodbye
[1.1.1] Error When using headless server.
-
- Manual Inserter
- Posts: 3
- Joined: Tue Nov 24, 2020 2:11 pm
- Contact:
-
- Manual Inserter
- Posts: 3
- Joined: Tue Nov 24, 2020 2:11 pm
- Contact:
Re: [1.1.1] Error When using headless server.
I was able to fix it by adding nohup to the startup command so it stays online my ssh connection expires.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- lupinehorror
- Inserter
- Posts: 33
- Joined: Fri Apr 03, 2020 7:01 pm
- Contact:
Re: [1.1.1] Error When using headless server.
glad you got it fixed. you can also use screen then detach from it.
run your start script/command then
Ctrl+a d
to detach from it. next time you log in use
to display the screens you have running then
to attach to it
Code: Select all
screen -S name_of_your_new_session
Ctrl+a d
to detach from it. next time you log in use
Code: Select all
screen -list
Code: Select all
screen -r number_of_the_screen