[kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

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dimmarch
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[kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by dimmarch »

Game crashes every time when loading attached save. No mods, game created on version 1.0, after 1.1 release continued and saved on 1.1.1 Log:

Code: Select all

   0.000 2020-11-25 14:45:51; Factorio 1.1.1 (build 57050, mac, steam)
   0.000 Operating system: macOS 10.15.4
   0.000 Program arguments: "/Users/dimmarch/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Users/dimmarch/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/dimmarch/Library/Application Support/factorio [325926/476802MB]
   0.000 Binaries path: /Users/dimmarch/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.061 System info: [CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz, 12 cores, RAM: 16384 MB]
   0.061 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   0.159 Available displays: 2
   0.160  [0]: Color LCD - {[0,0], 1792x1120, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4281106(0x40)}
   0.160  [1]: DELL U2717D - {[1792,-320], 2560x1440, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x2b106d97(0x80)}
   0.348 Initialised OpenGL:[0] AMD Radeon Pro 5300M OpenGL Engine; driver: 4.1 ATI-3.8.24
   0.348   [Size] Window: 1792x1075, Backbuffer: 3584x2150
   0.348   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.348   [Version] 4.1
   0.348 Graphics settings preset: very-high
   0.348   Dedicated video memory size 4080 MB (detected from AMD Radeon Pro 5300M Compute Engine; VendorID: 0x1021e00)
   0.512 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
   0.512                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.593 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   1.001 Loading mod core 0.0.0 (data.lua)
   1.117 Loading mod base 1.1.1 (data.lua)
   1.442 Loading mod base 1.1.1 (data-updates.lua)
   1.618 Checksum for core: 1522731344
   1.618 Checksum of base: 148585263
   1.867 Prototype list checksum: 1154245852
   1.960 Loading sounds...
   2.026 Info PlayerData.cpp:72: Local player-data.json unavailable
   2.026 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606304653
   2.029 Info CropCache.cpp:68: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
   2.104 Crop bitmaps.
   2.486 Parallel Sprite Loader initialized (threads: 11)
   4.896 Initial atlas bitmap size is 16384
   4.899 Created atlas bitmap 16384x8700 [none]
   4.899 Created atlas bitmap 4096x2120 [decal]
   4.900 Created atlas bitmap 8192x2928 [low-object, linear-minification]
   4.900 Created atlas bitmap 4096x2592 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.900 Created atlas bitmap 8192x3840 [terrain, mipmap, linear-minification, linear-mip-level]
   4.900 Created atlas bitmap 4096x1632 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   4.900 Created atlas bitmap 4096x1664 [smoke, mipmap, linear-minification, linear-magnification]
   4.900 Created atlas bitmap 4096x944 [mipmap]
   4.900 Created atlas bitmap 8192x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   4.901 Created atlas bitmap 4096x828 [alpha-mask]
   4.903 Created atlas bitmap 16384x4348 [shadow, linear-magnification, alpha-mask]
   4.903 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask]
   4.903 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   4.994 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   5.288 Parallel Sprite Loader initialized (threads: 11)
   8.821 Sprites loaded
   8.851 Generated mipmaps (3) for atlas [2] of size 8192x2928   
   8.863 Generated mipmaps (3) for atlas [3] of size 4096x2592   
   8.890 Generated mipmaps (3) for atlas [4] of size 8192x3840   
   8.898 Generated mipmaps (3) for atlas [5] of size 4096x1632   
   8.907 Generated mipmaps (3) for atlas [6] of size 4096x1664   
   8.951 Generated mipmaps (3) for atlas [7] of size 4096x944   
   9.027 Generated mipmaps (5) for atlas [8] of size 8192x2208   
   9.037 Generated mipmaps (3) for atlas [11] of size 4096x1312   
   9.041 Custom mipmaps uploaded.
   9.360 Factorio initialised
   9.447 Steam Storage Quota: 4768/4768
  20.581 Loading map /Users/dimmarch/Library/Application Support/factorio/saves/new_3.zip: 4979637 bytes.
  20.608 Loading level.dat: 12915291 bytes.
  20.613 Info Scenario.cpp:199: Map version 1.1.0-40
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010aba6d32 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x0000000109b7b2ab in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) + 0x17b
#3  0x000000010992d884 in Logging::logAndAbortOrThrow(char const*, unsigned int, LogLevel, char const*, ...) + 0xa4
#4  0x0000000109c2ee3f in BuildCheckResult::abortIfNotBuildable() const + 0xbf
#5  0x0000000109e7dcfb in TransportBeltConnectable::checkConsistency() const + 0xcb
#6  0x0000000109e9ebee in UndergroundBelt::checkConsistency() const + 0xe
#7  0x0000000109ce195c in EntityGhost::checkConsistency() const + 0x2c
#8  0x000000010a72795d in Map::checkConsistency(ProgressObserver*) + 0x1dd
#9  0x000000010a723fc9 in Map::setupEntities(MapDeserialiser*, bool, ProgressObserver*) + 0x1f39
#10 0x000000010a727f29 in Map::setupEntities(Map&, MapDeserialiser*, bool, ProgressObserver*) + 0x19
#11 0x000000010999043a in Scenario::loadFactory(MapInterface, Filesystem::Path const*, Filesystem::Path const&, ScenarioExecutionContext, LoadType, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, ProgressObserver*, bool, InputListener*) + 0x1d7a
#12 0x000000010a8d38ab in ParallelScenarioLoader::doLoad(MapInterface, ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, NamedBool<EnableReplayTag>) + 0x3ab
#13 0x000000010af825cc in _ZNSt3__114__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEEPFv12MapInterfaceP22ParallelScenarioLoaderP15MapDeserialiser9InputTypeP12InputHandlerP22MultiplayerManagerBase9NamedBoolI15EnableReplayTagEES7_S9_SB_SC_SE + 0x8c
#14 0x00007fff71e27109 in _pthread_start + 0x94
Stack trace logging done
  21.016 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={250.5000000000, 92.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
  21.016 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  22.671 Uploading log file
  22.713 Info SystemUtil.cpp:547: Started /Users/dimmarch/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 32628
  22.746 Error Util.cpp:83: mutex lock failed: Invalid argument

Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={250.5000000000, 92.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Attachments
new_3.zip
(4.75 MiB) Downloaded 135 times
Last edited by dimmarch on Wed Nov 25, 2020 11:03 pm, edited 1 time in total.

PresidentOfTheSun
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Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by PresidentOfTheSun »

I got the same problem, my error log reads:

Code: Select all

    0.001 2020-11-25 16:41:02; Factorio 1.1.1 (build 57050, win64, steam)
   0.001 Operating system: Windows 10 (version 2004) 
   0.002 Program arguments: "D:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/Spiele/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Florian/AppData/Roaming/Factorio [161813/474251MB]
   0.002 Binaries path: D:/Spiele/Steam/steamapps/common/Factorio/bin
   0.107 System info: [CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, 4 cores, RAM: 6499/8124 MB, page: 14494/23484 MB, virtual: 4324/134217727 MB, extended virtual: 0 MB]
   0.107 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: de]
   0.161 Available displays: 3
   0.162  [0]: \\.\DISPLAY2 - Radeon (TM) RX 480 Graphics {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.163  [1]: \\.\DISPLAY3 - Radeon (TM) RX 480 Graphics {0x80001, [-1080,-329], 1080x1920, 32bit, 60Hz}
   0.165  [2]: \\.\DISPLAY4 - Radeon (TM) RX 480 Graphics {0x80001, [1920,18], 1920x1080, 32bit, 60Hz}
   0.303 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.451 Initialised Direct3D[0]: Radeon (TM) RX 480 Graphics; id: 1002-67df; driver: aticfx64.dll 26.20.12028.2
   0.451   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.451   [Local Video Memory] Budget: 7369MB, CurrentUsage: 0MB, Reservation: 0/3812MB
   0.451   [Non-Local Vid.Mem.] Budget: 3656MB, CurrentUsage: 0MB, Reservation: 0/1929MB
   0.451   Tiled resources: Tier 2
   0.451   Unified Memory Architecture: No
   0.451   BGR 565 Supported: Yes
   0.451   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.451 Graphics settings preset: very-high
   0.451   Dedicated video memory size 8137 MB
   0.624 Desktop composition is active.
   0.624 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: none] [Color: 32bit]
   0.624                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.715 DSound: Starting _dsound_update thread
   0.715 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.716 DSound: Enter _dsound_update; tid=2708
   1.004 Logitech LED Controller initialized.
   1.026 Error GlobalModSettings.cpp:177: Failed to read mod settings: Kartenversion 0.16.35-0 (quality) kann nicht geladen werden, weil sie niedriger als die mindestens erforderliche Version (0.18.0-0) ist.
   1.027 Loading mod core 0.0.0 (data.lua)
   1.193 Loading mod base 1.1.1 (data.lua)
   1.960 Loading mod base 1.1.1 (data-updates.lua)
   2.367 Checksum for core: 1522731344
   2.367 Checksum of base: 148585263
   3.066 Prototype list checksum: 1154245852
   3.189 Loading sounds...
  15.825 Info PlayerData.cpp:72: Local player-data.json unavailable
  15.825 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606260686
  16.415 Initial atlas bitmap size is 16384
  16.450 Created atlas bitmap 16384x8390 [not-compressed]
  16.450 Created atlas bitmap 4096x2098 [decal, not-compressed]
  16.452 Created atlas bitmap 8192x2924 [low-object, not-compressed, linear-minification]
  16.452 Created atlas bitmap 4096x928 [mipmap]
  16.454 Created atlas bitmap 4096x2584 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.455 Created atlas bitmap 8192x3032 [terrain, not-compressed, mipmap, linear-minification, linear-mip-level]
  16.455 Created atlas bitmap 4096x1312 [terrain-effect-map, not-compressed, mipmap, linear-minification, linear-mip-level]
  16.457 Created atlas bitmap 4096x1656 [smoke, not-compressed, mipmap, linear-minification, linear-magnification]
  16.458 Created atlas bitmap 8192x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.459 Created atlas bitmap 4096x828 [alpha-mask]
  16.471 Created atlas bitmap 16384x4344 [shadow, linear-magnification, alpha-mask]
  16.474 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask]
  16.474 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  16.490 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  57.247 Parallel Sprite Loader initialized (threads: 3)
  65.295 Sprites loaded
  65.319 Generated mipmaps (3) for atlas [2] of size 8192x2924   
  65.350 Generated mipmaps (3) for atlas [3] of size 4096x928   
  65.362 Generated mipmaps (3) for atlas [4] of size 4096x2584   
  65.373 Generated mipmaps (3) for atlas [5] of size 8192x3032   
  65.384 Generated mipmaps (3) for atlas [6] of size 4096x1312   
  65.395 Generated mipmaps (3) for atlas [7] of size 4096x1656   
  65.407 Generated mipmaps (5) for atlas [8] of size 8192x2208   
  65.419 Generated mipmaps (3) for atlas [11] of size 4096x1312   
  65.424 Custom mipmaps uploaded.
  67.287 Factorio initialised
  67.287 Discord overlay detected (DiscordHook64.dll)
  67.510 Steam Storage Quota: 4570/4768
 430.971 Loading map C:\Users\Florian\AppData\Roaming\Factorio\saves\Launch_Day.zip: 39394171 bytes.
 431.129 Loading level.dat: 115717121 bytes.
 431.135 Info Scenario.cpp:199: Map version 1.1.0-40
 440.060 Loading blueprint storage: Local timestamp 1606241651, Cloud timestamp 1606241652
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\undergroundbelt.cpp (1007): UndergroundBelt::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\entityghost.cpp (639): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1990): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1042): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1056): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\scenario.cpp (323): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC20F47034)
00007FFC20F47034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC224DCEC1)
00007FFC224DCEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 450.771 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={-590.5000000000, 151.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
 450.781 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 471.817 Uploading log file
 472.397 Error CrashHandler.cpp:258: Heap validation: success.
 472.399 Creating crash dump.
 473.315 CrashDump success
can provide my save as well if that is helpful

bartmill
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Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by bartmill »

edit: edited verion number

Same issue when loading a game from the 1.1.1* version:

Code: Select all

   0.000 2020-11-25 16:45:52; Factorio 1.1.1 (build 57050, win64, steam)
   0.000 Operating system: Windows 10 (version 2004) 
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/barta/AppData/Roaming/Factorio [1479876/1907097MB]
   0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz, 12 cores, RAM: 5542/16304 MB, page: 8676/19120 MB, virtual: 4334/134217727 MB, extended virtual: 0 MB]
   0.006 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.010 Available displays: 2
   0.011  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2080 SUPER {0x05, [0,0], 2560x1440, 32bit, 144Hz}
   0.011  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2080 SUPER {0x01, [2560,0], 1920x1200, 32bit, 59Hz}
   0.049 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.186 Initialised Direct3D[0]: NVIDIA GeForce RTX 2080 SUPER; id: 10de-1e81; driver: nvldumdx.dll 27.21.14.5671
   0.186   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.186   [Local Video Memory] Budget: 7242MB, CurrentUsage: 5MB, Reservation: 0/3749MB
   0.186   [Non-Local Vid.Mem.] Budget: 7488MB, CurrentUsage: 0MB, Reservation: 0/3872MB
   0.186   Tiled resources: Tier 2
   0.186   Unified Memory Architecture: No
   0.186   BGR 565 Supported: Yes
   0.186   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.186 Graphics settings preset: very-high
   0.186   Dedicated video memory size 8010 MB
   0.219 Desktop composition is active.
   0.219 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.219                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.241 DSound: Starting _dsound_update thread
   0.241 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.241 DSound: Enter _dsound_update; tid=3088
   0.304 Info ModManager.cpp:253: Found duplicate mod BeltRouter, using higher version (1.1.7 > 1.1.5).
   0.305 Info ModManager.cpp:253: Found duplicate mod BeltRouter, using higher version (1.1.8 > 1.1.7).
   0.322 Info ModManager.cpp:253: Found duplicate mod flib, using higher version (0.5.0 > 0.4.1).
   0.327 Info ModManager.cpp:253: Found duplicate mod MaxRateCalculator, using higher version (3.4.47 > 3.4.46).
   0.351 Loading mod core 0.0.0 (data.lua)
   0.440 Loading mod base 1.1.1 (data.lua)
   0.685 Loading mod base 1.1.1 (data-updates.lua)
   0.802 Checksum for core: 1522731344
   0.802 Checksum of base: 148585263
   0.957 Prototype list checksum: 1154245852
   0.997 Loading sounds...
   1.077 Info PlayerData.cpp:72: Local player-data.json unavailable
   1.077 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606266144
   1.199 Initial atlas bitmap size is 16384
   1.230 Created atlas bitmap 16384x16368 [none]
   1.234 Created atlas bitmap 16384x13064 [none]
   1.234 Created atlas bitmap 8192x4188 [decal]
   1.235 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   1.236 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.236 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   1.236 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.237 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
   1.237 Created atlas bitmap 4096x3104 [mipmap]
   1.237 Created atlas bitmap 8192x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.237 Created atlas bitmap 8192x1496 [alpha-mask]
   1.240 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   1.240 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.241 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.245 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.799 Parallel Sprite Loader initialized (threads: 11)
   8.727 Sprites loaded
   8.738 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   8.750 Generated mipmaps (3) for atlas [4] of size 8192x4432   
   8.761 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   8.782 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   8.793 Generated mipmaps (3) for atlas [7] of size 4096x1840   
   8.835 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   8.846 Generated mipmaps (5) for atlas [9] of size 8192x2208   
   8.857 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   8.870 Custom mipmaps uploaded.
   9.116 Factorio initialised
   9.175 Steam Storage Quota: 4451/4768
  21.598 Loading map C:\Users\barta\AppData\Roaming\Factorio\saves\Big base begin.zip: 11867716 bytes.
  21.644 Loading level.dat: 34882827 bytes.
  21.649 Info Scenario.cpp:199: Map version 1.1.0-40
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\undergroundbelt.cpp (1007): UndergroundBelt::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\entityghost.cpp (639): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1990): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1042): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1056): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\scenario.cpp (323): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEE8B7034)
00007FFDEE8B7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEFB5CEC1)
00007FFDEFB5CEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  24.382 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={7.5000000000, -184.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
  24.382 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  42.895 Uploading log file
  42.905 Error CrashHandler.cpp:258: Heap validation: success.
  42.907 Creating crash dump.
  43.057 CrashDump success

Linthu
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Nov 25, 2020 11:14 pm
Contact:

Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by Linthu »

Same issue. A 1.0 game, then converted to 1.1.0 and played just fine. Game client updated to 1.1.1 and can no longer load my game.

Code: Select all

   0.001 2020-11-25 16:12:31; Factorio 1.1.1 (build 57050, win64, steam)
   0.001 Operating system: Windows 10 (version 2004) 
   0.001 Program arguments: "D:\SteamAlt\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "23656" 
   0.001 Read data path: D:/SteamAlt/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/jeffa/AppData/Roaming/Factorio [635111/975678MB]
   0.001 Binaries path: D:/SteamAlt/steamapps/common/Factorio/bin
   0.027 System info: [CPU: AMD Ryzen 7 1800X Eight-Core Processor, 16 cores, RAM: 11591/32695 MB, page: 17692/132695 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
   0.027 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.043 Available displays: 2
   0.043  [4]: \\.\DISPLAY5 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.044  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1070 Ti {0x01, [3840,0], 3840x2160, 32bit, 60Hz}
   0.123 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.248 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.3602
   0.249   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.249   [Local Video Memory] Budget: 10359MB, CurrentUsage: 2MB, Reservation: 0/5307MB
   0.249   [Non-Local Vid.Mem.] Budget: 15579MB, CurrentUsage: 0MB, Reservation: 0/7917MB
   0.249   Tiled resources: Tier 2
   0.249   Unified Memory Architecture: No
   0.249   BGR 565 Supported: Yes
   0.249   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.249 Graphics settings preset: very-high
   0.249   Dedicated video memory size 11127 MB
   0.348 Desktop composition is active.
   0.348 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.348                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.400 DSound: Starting _dsound_update thread
   0.400 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.400 DSound: Enter _dsound_update; tid=5740
   0.684 Loading mod settings Bottleneck 0.11.7 (settings.lua)
   0.684 Script @__Bottleneck__/settings.lua:191: working - green none
   0.684 Script @__Bottleneck__/settings.lua:191: normal - off none
   0.684 Script @__Bottleneck__/settings.lua:191: no_power - red alert
   0.684 Script @__Bottleneck__/settings.lua:191: low_power - red alert
   0.684 Script @__Bottleneck__/settings.lua:191: no_fuel - red alert
   0.684 Script @__Bottleneck__/settings.lua:191: disabled_by_control_behavior - blue pause
   0.684 Script @__Bottleneck__/settings.lua:191: disabled_by_script - blue pause
   0.684 Script @__Bottleneck__/settings.lua:191: marked_for_deconstruction - red cross
   0.684 Script @__Bottleneck__/settings.lua:191: networks_connected - green none
   0.684 Script @__Bottleneck__/settings.lua:191: networks_disconnected - red none
   0.684 Script @__Bottleneck__/settings.lua:191: charging - green none
   0.684 Script @__Bottleneck__/settings.lua:191: discharging - green none
   0.684 Script @__Bottleneck__/settings.lua:191: fully_charged - yellow pause
   0.684 Script @__Bottleneck__/settings.lua:191: no_recipe - off none
   0.684 Script @__Bottleneck__/settings.lua:191: no_ingredients - red alert
   0.684 Script @__Bottleneck__/settings.lua:191: no_input_fluid - red alert
   0.684 Script @__Bottleneck__/settings.lua:191: no_research_in_progress - off none
   0.684 Script @__Bottleneck__/settings.lua:191: no_minable_resources - red stop
   0.685 Script @__Bottleneck__/settings.lua:191: low_input_fluid - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: fluid_ingredient_shortage - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: full_output - yellow pause
   0.685 Script @__Bottleneck__/settings.lua:191: item_ingredient_shortage - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: missing_required_fluid - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: missing_science_packs - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: waiting_for_source_items - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: waiting_for_space_in_destination - yellow pause
   0.685 Script @__Bottleneck__/settings.lua:191: preparing_rocket_for_launch - green alert
   0.685 Script @__Bottleneck__/settings.lua:191: waiting_to_launch_rocket - yellow pause
   0.685 Script @__Bottleneck__/settings.lua:191: launching_rocket - green alert
   0.685 Script @__Bottleneck__/settings.lua:191: no_modules_to_transmit - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: recharging_after_power_outage - blue alert
   0.685 Script @__Bottleneck__/settings.lua:191: no_ammo - red alert
   0.685 Script @__Bottleneck__/settings.lua:191: low_temperature - red stop
   0.685 Loading mod settings even-distribution 1.0.0 (settings.lua)
   0.686 Loading mod settings VehicleSnap 1.18.4 (settings.lua)
   0.694 Loading mod core 0.0.0 (data.lua)
   0.885 Loading mod base 1.1.1 (data.lua)
   1.757 Loading mod Bottleneck 0.11.7 (data.lua)
   1.937 Loading mod even-distribution 1.0.0 (data.lua)
   2.109 Loading mod VehicleSnap 1.18.4 (data.lua)
   2.281 Loading mod base 1.1.1 (data-updates.lua)
   2.471 Checksum for core: 1522731344
   2.471 Checksum of base: 148585263
   2.471 Checksum of Bottleneck: 2544829823
   2.471 Checksum of even-distribution: 437213863
   2.471 Checksum of VehicleSnap: 726116391
   2.734 Prototype list checksum: 2371526914
   2.796 Loading sounds...
  10.093 Info PlayerData.cpp:72: Local player-data.json unavailable
  10.093 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606345950
  10.290 Initial atlas bitmap size is 16384
  10.332 Created atlas bitmap 16384x16368 [none]
  10.336 Created atlas bitmap 16384x13040 [none]
  10.337 Created atlas bitmap 8192x4188 [decal]
  10.338 Created atlas bitmap 16384x5568 [low-object, linear-minification]
  10.339 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.340 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  10.340 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  10.340 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
  10.341 Created atlas bitmap 4096x3088 [mipmap]
  10.341 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  10.342 Created atlas bitmap 8192x1496 [alpha-mask]
  10.345 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
  10.346 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
  10.346 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  10.351 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  31.883 Parallel Sprite Loader initialized (threads: 15)
  38.510 Sprites loaded
  38.522 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  38.533 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  38.544 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  38.555 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  38.566 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  38.598 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  38.609 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  38.620 Generated mipmaps (3) for atlas [12] of size 8192x2336   
  38.645 Custom mipmaps uploaded.
  38.651 Custom inputs active: 5
  38.855 Factorio initialised
  38.876 Steam Storage Quota: 4637/4768
  53.368 Loading map C:\Users\jeffa\AppData\Roaming\Factorio\saves\Oil Years 1.zip: 7920367 bytes.
  53.598 Loading level.dat: 28216566 bytes.
  53.601 Info Scenario.cpp:199: Map version 1.1.0-40
  54.289 Loading blueprint storage: Local timestamp 1606345508, Cloud timestamp 1606345508
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\undergroundbelt.cpp (1007): UndergroundBelt::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\entityghost.cpp (639): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1990): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1042): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1056): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\scenario.cpp (323): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD4ECF7034)
00007FFD4ECF7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5089CEC1)
00007FFD5089CEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  57.106 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.underground-belt), name=underground-belt, type=underground-belt, position={-0.5000000000, -203.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
  57.106 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  61.115 Uploading log file
  61.152 Error CrashHandler.cpp:258: Heap validation: success.
  61.153 Creating crash dump.
  61.368 CrashDump success

Raitei
Manual Inserter
Manual Inserter
Posts: 1
Joined: Thu Nov 26, 2020 2:21 am
Contact:

Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by Raitei »

Hey All,

I had a similar issue to everyone else. Created the game in beta 1.1(.0), can't open in 1.1.1

Just a quick theory, but I noticed when placing blueprints in 1.1 (pre-construction bots) that when I placed a red underground conveyor belt on top of a spot where a blueprint said to place a yellow one, the blueprint would still be there underneath the placed tile. I could remove the red underground piece and see the yellow underground blueprint still there.

Looking at the "cant-build-reason.entity-in-the-way(entity-name.fast-underground-belt), name=fast-underground-belt, type=underground-belt" error, this is what comes to mind. Might be completely wrong, but hope it helps.

Running the base game with no mods.

Code: Select all

   0.000 2020-11-25 22:43:51; Factorio 1.1.1 (build 57050, win64, steam)
   0.000 Operating system: Windows 10 (version 2004) 
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/David/AppData/Roaming/Factorio [225082/476324MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 4668/16314 MB, page: 7014/18746 MB, virtual: 4333/134217727 MB, extended virtual: 0 MB]
   0.009 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.012 Available displays: 1
   0.012  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.054 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.171 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 26.21.14.3200
   0.171   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.171   [Local Video Memory] Budget: 10359MB, CurrentUsage: 2MB, Reservation: 0/5307MB
   0.171   [Non-Local Vid.Mem.] Budget: 7493MB, CurrentUsage: 0MB, Reservation: 0/3874MB
   0.171   Tiled resources: Tier 2
   0.171   Unified Memory Architecture: No
   0.171   BGR 565 Supported: Yes
   0.171   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.171 Graphics settings preset: very-high
   0.171   Dedicated video memory size 11127 MB
   0.209 Desktop composition is active.
   0.209 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
   0.209                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.248 DSound: Starting _dsound_update thread
   0.248 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.248 DSound: Enter _dsound_update; tid=12696
   0.332 Error GlobalModSettings.cpp:177: Failed to read mod settings: Map version 0.16.51-0 (quality) cannot be loaded because it is lower than the minimum input version (0.18.0-0).
   0.333 Loading mod core 0.0.0 (data.lua)
   0.412 Loading mod base 1.1.1 (data.lua)
   0.663 Loading mod base 1.1.1 (data-updates.lua)
   0.782 Checksum for core: 1522731344
   0.782 Checksum of base: 148585263
   0.948 Prototype list checksum: 1154245852
   0.987 Loading sounds...
   1.078 Info PlayerData.cpp:72: Local player-data.json unavailable
   1.078 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606275139
   1.208 Initial atlas bitmap size is 16384
   1.241 Created atlas bitmap 16384x16368 [none]
   1.245 Created atlas bitmap 16384x13064 [none]
   1.245 Created atlas bitmap 8192x4188 [decal]
   1.246 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   1.247 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.247 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   1.247 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.248 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
   1.248 Created atlas bitmap 4096x3104 [mipmap]
   1.248 Created atlas bitmap 8192x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.249 Created atlas bitmap 8192x1496 [alpha-mask]
   1.252 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   1.252 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   1.252 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.257 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.817 Parallel Sprite Loader initialized (threads: 11)
   7.024 Sprites loaded
   7.036 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   7.046 Generated mipmaps (3) for atlas [4] of size 8192x4432   
   7.058 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   7.070 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   7.081 Generated mipmaps (3) for atlas [7] of size 4096x1840   
   7.113 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   7.124 Generated mipmaps (5) for atlas [9] of size 8192x2208   
   7.135 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   7.158 Custom mipmaps uploaded.
   7.344 Factorio initialised
   7.389 Steam Storage Quota: 3757/4768
  15.242 Loading map C:\Users\David\AppData\Roaming\Factorio\saves\Lazy Bastard A-1.zip: 4841176 bytes.
  15.297 Loading level.dat: 11897302 bytes.
  15.300 Info Scenario.cpp:199: Map version 1.1.0-40
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\buildcheckresult.cpp (93): BuildCheckResult::abortIfNotBuildable
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\undergroundbelt.cpp (1007): UndergroundBelt::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\entity\entityghost.cpp (639): EntityGhost::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1990): Map::checkConsistency
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1042): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\map\map.cpp (1056): Map::setupEntities
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\scenario.cpp (323): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-lb5jxm\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,std::default_delete<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC36D7034)
00007FFEC36D7034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC4FBCEC1)
00007FFEC4FBCEC1 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  17.684 Error BuildCheckResult.cpp:96: Build check failed: 2, cant-build-reason.entity-in-the-way(entity-name.fast-underground-belt), name=fast-underground-belt, type=underground-belt, position={55.5000000000, -73.5000000000}, setup=true, owned-by-ghost=false, simulation=false.
Logger::writeStacktrace skipped.
  17.684 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  19.305 Uploading log file
  19.316 Error CrashHandler.cpp:258: Heap validation: success.
  19.318 Creating crash dump.
  19.535 CrashDump success

bartmill
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Re: [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by bartmill »

Raitei wrote:
Thu Nov 26, 2020 2:32 am
Just a quick theory, but I noticed when placing blueprints in 1.1 (pre-construction bots) that when I placed a red underground conveyor belt on top of a spot where a blueprint said to place a yellow one, the blueprint would still be there underneath the placed tile. I could remove the red underground piece and see the yellow underground blueprint still there.

Looking at the "cant-build-reason.entity-in-the-way(entity-name.fast-underground-belt), name=fast-underground-belt, type=underground-belt" error, this is what comes to mind. Might be completely wrong, but hope it helps.
This actually makes a lot of sense. I also noticed that they fixed something related to this in 1.1.1 versus 1.1.0:
FactorioBot wrote:
Wed Nov 25, 2020 9:25 am
Bugfixes
  • Fixed that blueprint building could build underground belt ghost on top of different underground belt. (91702)
Makes sense that if they fixed this (it can't happen anymore) that it might somehow corrupt a save file which had this mistake already in it.

kovarex
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Re: [kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by kovarex »

Fixed for 1.1.2

PresidentOfTheSun
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Re: [kovarex] [1.1.1] Crash loading save (TransportBeltConnectable::checkConsistency)

Post by PresidentOfTheSun »

Nice, now we just have to wait for the next release :D

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