[1.1.0] Crash when building Roboport by hand: TipsAndTricks::onPlayerBuiltEntity

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jacquev6
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[1.1.0] Crash when building Roboport by hand: TipsAndTricks::onPlayerBuiltEntity

Post by jacquev6 »

Hi there!

Game version: 1.1.0 via Steam on macOs
Mods enabled: none

Observed behavior: I place a Roboport by hand, the game crashes. I then have to use the "Force Quit..." feature of macOs.

Workaround: placing Roboports via Construction Robots works

Let me know if you need more details and/or repro with some debug settings enabled, I intend to follow up with this to help you.

Thanks!

Code: Select all

0.000 2020-11-25 09:23:20; Factorio 1.1.0 (build 56997, mac, steam)
   0.000 Operating system: macOS 10.15.5
   0.000 Program arguments: "/Users/jacquev6/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" 
   0.000 Read data path: /Users/jacquev6/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/jacquev6/Library/Application Support/factorio [226091/476802MB]
   0.000 Binaries path: /Users/jacquev6/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.036 System info: [CPU: Intel(R) Core(TM) i7-8569U CPU @ 2.80GHz, 8 cores, RAM: 16384 MB]
   0.036 Display options: [FullScreen: 0] [VSync: 1] [UIScale: custom (100.0%)] [Native DPI: 0] [Screen: 255] [Special: lmW] [Lang: en]
   0.089 Available displays: 1
   0.089  [0]: SMBX2240 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0xb419331(0x02)}
   0.125 Initialised OpenGL:[0] Intel(R) Iris(TM) Plus Graphics 655; driver: 4.1 INTEL-14.6.18
   0.125   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   0.125   [Version] 4.1
   0.125 Graphics settings preset: integrated-gpuhigh
   0.125   Dedicated video memory size 1536 MB (detected from Intel(R) Iris(TM) Plus Graphics 655; VendorID: 0x1024500)
   0.230 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
   0.230                   [Max threads (load/render): 32/8] [Max texture size: 8192] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:41,C:0,S:100]
   0.259 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.402 Loading mod core 0.0.0 (data.lua)
   0.501 Loading mod base 1.1.0 (data.lua)
   0.762 Loading mod base 1.1.0 (data-updates.lua)
   0.908 Checksum for core: 1359792165
   0.908 Checksum of base: 2334436397
   1.100 Prototype list checksum: 1154245852
   1.177 Loading sounds...
   1.231 Info PlayerData.cpp:72: Local player-data.json unavailable
   1.232 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1606291432
   1.383 Initial atlas bitmap size is 8192
   1.391 Created atlas bitmap 8192x8192 [none]
   1.396 Created atlas bitmap 8192x8188 [none]
   1.401 Created atlas bitmap 8192x8184 [none]
   1.405 Created atlas bitmap 8192x8168 [none]
   1.412 Created atlas bitmap 8192x8176 [none]
   1.420 Created atlas bitmap 8192x8192 [none]
   1.420 Created atlas bitmap 8192x5336 [none]
   1.421 Created atlas bitmap 8192x4188 [decal]
   1.424 Created atlas bitmap 8192x8192 [low-object]
   1.424 Created atlas bitmap 8192x2880 [low-object]
   1.424 Created atlas bitmap 8192x4208 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.426 Created atlas bitmap 8192x8176 [terrain, mipmap, linear-minification, linear-mip-level]
   1.426 Created atlas bitmap 8192x4480 [terrain, mipmap, linear-minification, linear-mip-level]
   1.426 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.426 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.426 Created atlas bitmap 4096x3120 [mipmap]
   1.426 Created atlas bitmap 8192x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.427 Created atlas bitmap 8192x1496 [alpha-mask]
   1.428 Created atlas bitmap 8192x7996 [shadow, linear-magnification, alpha-mask]
   1.428 Created atlas bitmap 4096x1312 [shadow, mipmap, linear-magnification, alpha-mask]
   1.428 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.428 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO. 
   1.882 Parallel Sprite Loader initialized (threads: 7)
  11.079 Sprites loaded
  11.413 Generated mipmaps (4) for atlas [8] of size 8192x8192   
  11.512 Generated mipmaps (4) for atlas [9] of size 8192x2880   
  11.660 Generated mipmaps (3) for atlas [10] of size 8192x4208   
  11.951 Generated mipmaps (3) for atlas [11] of size 8192x8176   
  12.156 Generated mipmaps (3) for atlas [12] of size 8192x4480   
  12.189 Generated mipmaps (3) for atlas [13] of size 4096x3216   
  12.218 Generated mipmaps (3) for atlas [14] of size 4096x1856   
  12.255 Generated mipmaps (3) for atlas [15] of size 4096x3120   
  12.329 Generated mipmaps (5) for atlas [16] of size 8192x2208   
  12.349 Generated mipmaps (3) for atlas [19] of size 4096x1312   
  12.389 Custom mipmaps uploaded.
  12.481 Factorio initialised
  12.489 Steam Storage Quota: 2928/4768
  40.677 Loading map /Users/jacquev6/Library/Application Support/factorio/saves/_autosave4.zip: 17178744 bytes.
  40.704 Loading level.dat: 51916649 bytes.
  40.711 Info Scenario.cpp:199: Map version 1.1.0-40
  41.827 Loading blueprint storage: Local timestamp 1606238847, Cloud timestamp 1606238845
  41.965 Loading script.dat: 425 bytes.
  41.967 Checksum for script /Users/jacquev6/Library/Application Support/factorio/temp/currently-playing/control.lua: 2384004003
 243.860 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#1  0x000000010d8e23f2 in Logger::logStacktrace(StackTraceInfo*) + 0x12
#2  0x000000010cd61d69 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
#3  0x000000010d8c92f4 in CrashHandler::commonSignalHandler(int) + 0x74
#4  0x000000010d8c87d9 in CrashHandler::SignalHandler(int) + 0x9
#5  0x00007fff723615fd in _sigtramp + 0x1d
#6  0x000000010cc632f4 in TipsAndTricks::onPlayerBuiltEntity(ID<EntityPrototype, unsigned short>, NamedBool<CreatedByMovingTag>) + 0x124
#7  0x000000010cc621e0 in GameActionHandler::actionPerformed(GameAction const&) + 0x2a0
#8  0x000000010d42033c in ManualBuilder::processBuiltEntity(Entity*, Entity*, InventoryBuffer&, TargetableItemStack&, EntityTags const&, ID<ItemPrototype, unsigned short>, UndoItem*, NamedBool<CreatedByMovingTag>) + 0x23c
#9  0x000000010c811542 in ManualBuilder::build(ActionData::BuildParameters const&, ForceID, ID<EntityPrototype, unsigned short>, BuildItemSettings, UndoItem*) + 0x1e92
#10 0x000000010c80f686 in CharacterController::build(ActionData::BuildParameters const&) + 0x46
#11 0x000000010cc6b46b in GameActionHandler::build(InputAction const&, Controller*) + 0x2eb
#12 0x000000010cc637ce in GameActionHandler::actionPerformed(InputAction const&) + 0x1ee
#13 0x000000010d331e9c in InputHandler::flushActions(bool, unsigned int) + 0xcc
#14 0x000000010cc63f0d in GameActionHandler::update() + 0x27d
#15 0x000000010d414fee in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) + 0x71e
#16 0x000000010d4129b1 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) + 0x2c1
#17 0x000000010d922e85 in WorkerThread::loop() + 0x85
#18 0x000000010dded1fe in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) + 0x3e
#19 0x00007fff7236d109 in _pthread_start + 0x94
Stack trace logging done
 243.886 Error CrashHandler.cpp:189: Map tick at moment of crash: 16931784
 243.886 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 263.062 Received SIGTERM, shutting down
jacquev6
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Nov 25, 2020 8:33 am
Contact:

Re: [1.1.0] Crash when building Roboport by hand: TipsAndTricks::onPlayerBuiltEntity

Post by jacquev6 »

FWIW it doesn't happen anymore in 1.1.1
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