![Wink ;)](./images/smilies/icon_e_wink.gif)
edit: grammar
So basically script-controlled buildings will never work in simulations? If i understand correctly that also means tutorial tips won't work either?
I wasn't the one who decided on the mechanics of how the tips-and-tricks or main-menu simulations would function so I can only speculate.eradicator wrote: Wed Nov 25, 2020 11:51 am Can you explain why it was decided to do this? Or am i misunderstanding something?
Thank you for taking the time to write a detailed answer! I guess i was just a bit hyped because FFF 361 promised "moddable" tips'n'tricks. Albeit @Bilka discovered that scenario based control.lua still seems to be working as expected. So that should allow simulations to load exactly the mods that they themselfs expect - preventing other third party mods from randomly interfering. That might actually be a good thing :).Rseding91 wrote: Wed Nov 25, 2020 10:12 pm That is all of course just my opinion. The one(s) who decided to do the menu simulations think differently (at least on some of the points). So, we'll see where it goes from here.
@Rseding91 will migrations be disabled for menu simulations saves inside mod folders as well?I've changed it so migrations don't run in simulations for the next release.
On second thought... this only works to load a single mod because multiple mods would overwrite each others events. So each simulation can only use a single mod. Ultimately boilding down to the old "allow scenarios to specify what mods they require" problem. A simple whitelist would allow vanilla simulations to stay isolated while allowing mods to do whatever they want.eradicator wrote: Thu Nov 26, 2020 9:04 amThank you for taking the time to write a detailed answer! I guess i was just a bit hyped because FFF 361 promised "moddable" tips'n'tricks. Albeit @Bilka discovered that scenario based control.lua still seems to be working as expected. So that should allow simulations to load exactly the mods that they themselfs expect - preventing other third party mods from randomly interfering. That might actually be a good thing :).Rseding91 wrote: Wed Nov 25, 2020 10:12 pm That is all of course just my opinion. The one(s) who decided to do the menu simulations think differently (at least on some of the points). So, we'll see where it goes from here.