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Version 1.1.0
Re: Version 1.1.0
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Re: Version 1.1.0
I love the main menu scene where the character chases a biter offscreen, and then comes back being chased by a horde of biters.
I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.
I don't know if it's just a generic cartoon gag, but it reminded me of Prehistorik 2.
Re: Version 1.1.0
Why did the character menu got moved to the left?
There was no reason to move it
There is also no way to move it back to the old position.
There was no reason to move it
There is also no way to move it back to the old position.
Re: Version 1.1.0
You mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Could spidey fallow an empty barrel on the belt? hh, need to test.
Most changes are improvement, but not this. It is very satisfying to see count of satellites rising.
If you need a clean screen for some reason, would you please add an option, in the Options to enable it back?
or perhaps allow a mod which can do the same.
Thank you.
Last edited by gGeorg on Tue Nov 24, 2020 11:35 am, edited 3 times in total.
Re: Version 1.1.0
That seems great for mods like Factorissimo that moves stuff between different surfaces.Deadlock989 wrote: βTue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
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Re: Version 1.1.0
But you can launch rocket without satellite, or you launch other things in rocket, not satellites.
Some mods may change launch mechanics by returning other items.
Please make rocket launch stats window optional and configurable (total launches, cargo launched, returning cargo received).
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Re: Version 1.1.0
Lots of delicious GUI related modding additions. Thank you very much. And mouse cursor position...oh my!
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What has me puzzled is LuaForce.get_linked_inventory(). What do prototypes have to do with link ids? What does LuaForce have to do with this?Lubricus wrote: βTue Nov 24, 2020 11:02 amThat seems great for mods like Factorissimo that moves stuff between different surfaces.Deadlock989 wrote: βTue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
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Re: Version 1.1.0
That is something, I am suspecting as well. The only thing missing is a GUI element, that can be linked to it and automatically shows its contents. That would be one step further towards a sort of plug n play functionalities and GUI elements for entities.Deadlock989 wrote: βTue Nov 24, 2020 6:46 amIt appears to be some sort of container that can be in more than one place at once. Not unlike a Minecraft Enderchest. They seem to have some sort of "link frequency" or some such; if two (or more) chests have the same frequency then they share their contents no matter where they are. Useful for UPS-friendly inventory teleportation I would imagine, across a surface or between them.
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Re: Version 1.1.0
I must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
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Re: Version 1.1.0
Middle... mouse... click?...ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
Re: Version 1.1.0
This won't bring back your shortcut.kirazy wrote: βTue Nov 24, 2020 12:40 pmMiddle... mouse... click?...ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
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Re: Version 1.1.0
I haven't tried the update yet, but... if this is true... WHY?ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
don't you have to middle mouse click the GUI in the first place to set the filter?
I'd have to agree that this is a terrible idea.
Re: Version 1.1.0
This is just genius
I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
I have just one question. Why is the 1.1.0 zip file bigger than the not compressed version?
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Re: Version 1.1.0
It seems all of that, except following items on a belt is possible now. Spidey also follows bots until they enter something. Tested with other spiders, player character, trains, bots and items on belts. I am pretty sure it works with bugs as well.gGeorg wrote: βTue Nov 24, 2020 10:10 amYou mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Could spidey fallow an empty barrel on the belt? hh, need to test.
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Re: Version 1.1.0
There's a way to get rid of all of these "New tips", right, and I'm just not seeing it?
I'm not going to be clicking every single one of these things I've known for five years away one by one for the rest of the month, am I?
I'm not going to be clicking every single one of these things I've known for five years away one by one for the rest of the month, am I?
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Re: Version 1.1.0
ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
DanGio wrote: βTue Nov 24, 2020 12:49 pmThis won't bring back your shortcut.kirazy wrote: βTue Nov 24, 2020 12:40 pmMiddle... mouse... click?...ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmIf you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
There's already a suggestion thread to at least make it optional:bobingabout wrote: βTue Nov 24, 2020 12:55 pmI haven't tried the update yet, but... if this is true... WHY?ickputzdirwech wrote: βTue Nov 24, 2020 12:34 pmI must say I also really dislike this change. This is very bad design imo. For the following reasons:FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value.
- Changing filters in the quickbar is an action that is needed very rarely. Definitely fewer times than taking an item from the quickbar. The more frequent action should be easier accessible.
- If you forget to clear the cursor first, there is no easy way to undo the new filter in the quickbar.
don't you have to middle mouse click the GUI in the first place to set the filter?
I'd have to agree that this is a terrible idea.
viewtopic.php?f=6&t=91729
To me it looks like an attempt to make it easier for new players that inevitably makes it more difficult for old players. The supposed solution is apparently "just press clear cursor every time". Yea...
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Re: Version 1.1.0
ETA until someone builds a virtual centipede made of 100 spiders following each other?Impatient wrote: βTue Nov 24, 2020 1:29 pmIt seems all of that, except following items on a belt is possible now. Spidey also follows bots until they enter something. Tested with other spiders, player character, trains, bots and items on belts. I am pretty sure it works with bugs as well. :lol:gGeorg wrote: βTue Nov 24, 2020 10:10 amYou mean Spidey can fallow a train? Like an armed bodyguard .... hmmm. Or myself, hmmm.FactorioBot wrote: βMon Nov 23, 2020 8:29 pm
- Spidertron remotes now allow to add queue commands and a command to follow any entity.
Could spidey fallow an empty barrel on the belt? hh, need to test.
Just put the item in a car first.
Last edited by eradicator on Tue Nov 24, 2020 1:41 pm, edited 1 time in total.
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Re: Version 1.1.0
MFW Reading the changelog
Kudos to Wube!
Last edited by SupplyDepoo on Tue Nov 24, 2020 3:03 pm, edited 1 time in total.
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Re: Version 1.1.0
I agree that as an old player it's probably possible to get used to this change. I doubt however that this really makes it easier for newer players (it sounds like you feel the same). I think using "Q" is already quite advanced interaction and most new players I know open their inventory all the time.eradicator wrote: βTue Nov 24, 2020 1:33 pm To me it looks like an attempt to make it easier for new players that inevitably makes it more difficult for old players.
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