When dragging power poles, sometimes the game detects required power poles too late.
See Video:
https://youtu.be/FGbj24elYNA
the inserter that needs power is already out of range when hovering over the position shown in the picture below and therefore should be already placed at that time, so it doesn't fall out of range.
This would also make the dragging feel more responsive than it is now. This may seem like an edge case, but I have problems with PP placement in Speedruns quite often and this is one of the main issues actually.
[kovarex] [1.1.0] Game detects required power pole too late
Re: [1.1.0] Game detects required power pole too late
TBF the underlying issue why this is so annoying is shown in this (other) video:
https://youtu.be/sifIo0s8BNk
In the bottom case you drag the power pole and q at the end and the power poles are placed as expected
In the top case however it's basically the same situation, so i always expect the PP to place the same way as in the bottom case. But because the following tiles are obstructed, the pole gets not placed and i end up q-ing the item away even though it's not placed.
Whatever the range would be increased to, it wouldn't help with this unnatural feeling issue :/ . This is specifically the case when you drag the courser "out of range" and the missing PP does still not get detected. Any Logic that would place the power poles early, like when the power mouse with the pole range moves out of range (as shown in the picture of post 1) would be appreciated.
https://youtu.be/sifIo0s8BNk
In the bottom case you drag the power pole and q at the end and the power poles are placed as expected
In the top case however it's basically the same situation, so i always expect the PP to place the same way as in the bottom case. But because the following tiles are obstructed, the pole gets not placed and i end up q-ing the item away even though it's not placed.
Whatever the range would be increased to, it wouldn't help with this unnatural feeling issue :/ . This is specifically the case when you drag the courser "out of range" and the missing PP does still not get detected. Any Logic that would place the power poles early, like when the power mouse with the pole range moves out of range (as shown in the picture of post 1) would be appreciated.
Re: [kovarex] [1.1.0] Game detects required power pole too late
I tried to reproduce it in the current 1.1.6, and it seems to be fixed already.