I found that filling a silo up to 2000 science, then launching a rocket every time 1000 science is removed keeps it fluctuating between 700 and 1700 science internally.
I do this my counting the science removed by inserters. What I need help with is making this counter more efficient/smaller - while keeping the counter from going to infinity.
I ran into the major issue that an Arithmetic Combinator's "Pulse" is actually "2-4 Pulses" by default. So I had to add an extra pulse generator section.
https://imgur.com/a/aisM0Oc
0eNrNmFuOmzAUhvfi18IIc02Q+tIt9LEaIQInE2uCQbYZNRqxgO6iL91YV1Ib0gkQAybpZV4Smcvv4/Od/xh4RbtjDRUjVKD4FZGspBzFX14RJ080Papj4lQBihERUCAL0bRQIy4AjnZ2AC5QYyFCc/iKYtxYi3emjIhDAYJkdlYWO0JTUbKehts8WgioIIJAF0o7OCW0LnbA5CTaICxUlVzeU1I1s9SxcRg8BBY6odh3/YegUbGNpNyeVJo924RyYEKe0an5AzUL5YRB1l0idWTiBCuPyQ4O6QuRK5L3ZYRlNRGJPJe/ie0J4yK5StILYaKWRy4RtVfYn1VqFBWRKkTtTEWVsjZrMfqImu487WLhShKrHwZ5P3tEjrBjvcXUjpvHRpcWzzjD3lKGfWOp7ZtUqJcKjKU2S1LhGu6XwKKW+xzposwhKfdJWYEk1Mp4l5wzSPPkkNJcVYSQMUlagtUwQfCJAdAxw2iCWbRmSZt3taSwtxw13k4scWNcANFSAWzXZCt6ZwUwzBbGZqZW5j+vOYeM5MD6/VfbPns5HLS7UJ+Ds+yl3fG/0e8sVNaiqjWSox2qSjOweUaAyn85eO6Uq5MMsKYi2bOySAiVUmcI5o3UHTPwhwzaPUxLD3tXV8pp3UnaxnTxwgY7vz9uhoB9PeCLshljEyAclFRyIS7LtGce9OEu4Gs2R2zKcDum70wyNZgHj9VcQ+LuWj/7A9x3O9jMbr+xYsdxRl7++e3HDNyFBqG18T49criL+byv8TzZ6y6gJ+fd4FVvZTNe8OrAb1ce7GD1bWj/aRvOtDzDp1TsrzWA9+8NcE6tcXV/6qp74JLv/9sl7kLHCq6ATe1+wapO6azrlJN+C27wm7tYK+9tN5wpqTWwp1ueHqlv6NbwhjfBjf7pHUc3vApOad3yVtFqySJvkca9TygWegHGu28CG+xH/jYKI+yEQdg0vwAIo+s2