pY Alien Life - Discussion
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Re: pY Alien Life - Discussion
Came to write the same thing.It's right where I'm up to lol
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Re: pY Alien Life - Discussion
I updated yesterday or the day before... let me check my version
Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.
Edit2: Looks right. Gotta make some ulrics now.
Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.
Edit2: Looks right. Gotta make some ulrics now.
Re: pY Alien Life - Discussion
Thanks for this fix. Unfortunately, it looks like to make the honey I need my initial Arqad Empty Honeycombs. Those require Wax which is part of Arqad - Stage 2. So it still looks like it is deadlocked.
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Re: pY Alien Life - Discussion
there should be a recipe to get wax from bhoddos spores, ralesia and oleochemicalsmordras wrote: βSun Nov 15, 2020 4:10 amThanks for this fix. Unfortunately, it looks like to make the honey I need my initial Arqad Empty Honeycombs. Those require Wax which is part of Arqad - Stage 2. So it still looks like it is deadlocked.
Re: pY Alien Life - Discussion
Ah thanks. I didn't look for recipes that created a Wax Barrel.kingarthur wrote: βSun Nov 15, 2020 4:21 amthere should be a recipe to get wax from bhoddos spores, ralesia and oleochemicals
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Re: pY Alien Life - Discussion
Hello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
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Re: pY Alien Life - Discussion
uh. maybe. just to confirm this is just py and not abpy or anything right?factoriogame1121 wrote: βMon Nov 16, 2020 1:48 amHello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
Re: pY Alien Life - Discussion
Interesting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: βMon Nov 16, 2020 1:48 amHello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
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Re: pY Alien Life - Discussion
ya i just dug into the history. looks like its new and was added 3 days agofutilityd wrote: βMon Nov 16, 2020 2:36 amInteresting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: βMon Nov 16, 2020 1:48 amHello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
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Re: pY Alien Life - Discussion
ive uploaded a new version of pyal to fix that.kingarthur wrote: βMon Nov 16, 2020 2:43 amya i just dug into the history. looks like its new and was added 3 days agofutilityd wrote: βMon Nov 16, 2020 2:36 amInteresting. I've never created a py science pack (still working towards it). I somehow have Advanced Mining Facilities and Molybdenum Processing researched, even through both now require py science packs. My guess is that maybe at some point they only required red and green science, and now they also require py science? Otherwise I don't know what's going on with that.factoriogame1121 wrote: βMon Nov 16, 2020 1:48 amHello. Do I understand correctly? A neuroprocessor is required for the production of the Py Science Pack. The neuroprocessor requires optical fiber. Fiber requires aramid at some point. For aramid, a molybdenum plate. To open the production of molybdenum plates, a technology is needed that requires a Py Science Pack. Dead end?
Re: pY Alien Life - Discussion
lol the wax barrel caused me also a LOT of troubles to find : )mordras wrote: βSun Nov 15, 2020 4:04 pmAh thanks. I didn't look for recipes that created a Wax Barrel.kingarthur wrote: βSun Nov 15, 2020 4:21 amthere should be a recipe to get wax from bhoddos spores, ralesia and oleochemicals
some month ago i did think 'modules' where the thing to find out for py AL but i think this one tops everything
i really spent some time with this 'deadlock' that is none
Re: pY Alien Life - Discussion
Is there a way to get Moondrop when playing without PyHT?
Re: pY Alien Life - Discussion
Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the chat about referencing a nil value.
I know it's probably a helmod issue, just curious if anyone else has seen it.
I know it's probably a helmod issue, just curious if anyone else has seen it.
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Re: pY Alien Life - Discussion
ya ive noticed it as well. if you close helmod and reopen the window its set correctly with the modules so it seems to be some kind of ui update issue so its still usable just annoying.mrbaggins wrote: βWed Nov 18, 2020 10:51 pmAnyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the chat about referencing a nil value.
I know it's probably a helmod issue, just curious if anyone else has seen it.
Re: pY Alien Life - Discussion
I managed to make a single module work, but couldnt set all of them (even using the Ctrl shortcut). I'm installing 11.20 now so keen to see if it fixes it.kingarthur wrote: βWed Nov 18, 2020 11:55 pmya ive noticed it as well. if you close helmod and reopen the window its set correctly with the modules so it seems to be some kind of ui update issue so its still usable just annoying.mrbaggins wrote: βWed Nov 18, 2020 10:51 pmAnyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the chat about referencing a nil value.
I know it's probably a helmod issue, just curious if anyone else has seen it.
Re: pY Alien Life - Discussion
What animals do folks use for products these days? I obviously need Korlex's for milk... Trying to plan things out and green and red science seems awfully close to the wire in terms of efficiency (EG: sea sponges barely give ANY extra output until you pyscience them to use tailings instead).
And do you make a little farm for each thing? Like an ulric farm for guts, an ulric farm for meat, an ulric farm for blood, or do you just split them up from a single farm?
And do you make a little farm for each thing? Like an ulric farm for guts, an ulric farm for meat, an ulric farm for blood, or do you just split them up from a single farm?
Re: pY Alien Life - Discussion
How far do you plan on taking your base is the question I'd figure out first. If you plan on a rocket with satellite expect a decent size facility of practically each life form. I'm working on completing utility science at the moment and the base is immense.
Re: pY Alien Life - Discussion
I got through all blue and py science last time, using vanilla trains and no logistics. I restarted with 1.0 release and have had red and green finished for a while, and I'm getting close to having good alien samples done to get the next batch of critters and plants for py science.
I am intending to finish. Surprised you need everything though.
I am intending to finish. Surprised you need everything though.
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Re: pY Alien Life - Discussion
You don't need literally everything, but it's pretty close. I think you need all types of plants and shrooms, but the amounts will vary greatly. You won't need all the animals though. You'll need those which have special parts (unless you bioprint), and one for each of the main parts. They don't have to be all different, I use Xyhiphoe both for arthropod blood and guts.