TL;DR
More options for research.What ?
Add more research in the laboratory.Example given here:
- Extending the speed of belts
- Increasing the speed of vehicles (Trains, cars, tanks, etc.)
- Increasing radar reveal and detection range, while also pinging what enemy it's and how many in total there are
- Increase the electricity grid, using less electricity poles than normal which decreases the consumption of resources and is more reliable
- Increase wall HP, making it, visually, thicker than normal
- Adding spikes on the walls that damages biters. This doesn't affect spitters or worms
- Corrosive/Explosive resistance: Damage reduction to buildings
- Fusion reactor for constructive/worker robots for extended durability and speed at the cost of resources
Add a main base, including 4 automatic mini-turrets on the roof for self-reliability (This is where you can set your respawn) (Sub bases has no defenses, resource efficient: Creating more spawn points) - Increasing equipment grid, adding more space for modules in armor or spidertron
- Faster sector scanner progress for Radio
Why ?
Makes it more interesting and fun for short, mid & late-game experiences.To me? The research tab is lacking in creativity or has less broader options for individual objects. I think, with a little bit of imagination, people can create more, and maybe, better research availability, creating ingenious ways to improve the income and outcome of certain events.