As we all know, ore patches become richer with distance from spawn. Currently the relationship between distance and richness is fixed: I suggest that a map generation setting be added that modifies this ratio.
This would allow for low richness patches near the spawn, which need to be quickly replaced, and for very rich patches a moderate distance from spawn for megabase building.
(It would also be nice to have a setting similar but for patch size with distance rather than richness.)
Setting for saturation "acceleration" with distance
Moderator: ickputzdirwech
- NotRexButCaesar
- Smart Inserter
- Posts: 1121
- Joined: Sun Feb 16, 2020 12:47 am
- Contact:
Setting for saturation "acceleration" with distance
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: Setting for saturation "acceleration" with distance
In case you did not know: you can tune these things fairly precisely via RSO.