pY Alien Life - Discussion
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Re: pY Alien Life - Discussion
While traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?
ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
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Re: pY Alien Life - Discussion
it will be looked upfactoriogame1121 wrote: ↑Sat Oct 17, 2020 3:48 pmWhile traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?
ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
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Re: pY Alien Life - Discussion
I’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.immortal_sniper1 wrote: ↑Sat Oct 17, 2020 4:56 pmit will be looked upfactoriogame1121 wrote: ↑Sat Oct 17, 2020 3:48 pmWhile traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?
ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.
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Re: pY Alien Life - Discussion
ask king for that sort of notification since that falls outside my expertisefactoriogame1121 wrote: ↑Sat Oct 17, 2020 5:02 pmI’m sorry, I figured it out - it seems, the point is in the number of objects planted by a smart farm.immortal_sniper1 wrote: ↑Sat Oct 17, 2020 4:56 pmit will be looked upfactoriogame1121 wrote: ↑Sat Oct 17, 2020 3:48 pmWhile traveling the recipes through FNEI (love it), I came across two nearly identical "Phagnot cub" recipes in "assisted embryology" technology. Both are the same in terms of production time, quantity of produced and required products. But the second recipe, among other things, has a requirement of 15 unprocessed fibers. Is that how it should be?
ps. the same thing with "Grod MK 01" in technology "Grod package for smart farms". What is their difference?
Only it seemed to me that the very placement of this smart farm on the ground is somewhat inflexible (we are talking about the territory behind the fence).
In addition, if you run a prepared farm with a different replicator or even with a different item, there will be no effect. Would you like to do something like a notification so people can sort it out? Or the complexity of the mod does not provide for this?) I am happy with everything if that. Just share my comments, if it comes in handy.
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Re: pY Alien Life - Discussion
King Arthur, as an option, you can prohibit placing any items that are not intended for this purpose with the words "please put the replicator here (the recipe of which was launched)" into the cell of the "shipped cargo" by the smart farm (but then you will have to think about how to cancel the launch, to change a prepared recipe, for example). In addition, a description of how many units of objects are planted in a smart farm after its launch can be added to the corresponding recipes.
If, of course, I understood everything correctly and if I did not lag behind life somewhere:D
If, of course, I understood everything correctly and if I did not lag behind life somewhere:D
Re: pY Alien Life - Discussion
What is a first source of bone meal right now? I can find only cottonguts but using their bones is pain
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Re: pY Alien Life - Discussion
vrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
Re: pY Alien Life - Discussion
i cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)immortal_sniper1 wrote: ↑Sun Oct 18, 2020 6:26 pmvrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
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Re: pY Alien Life - Discussion
i forgot vrauk has no bone use then auogGride wrote: ↑Sun Oct 18, 2020 6:53 pmi cant find any bone related vrauk recipies, they give chitine only, am i missing something? And ulric require good alien sample which way behind green science (as well as mukmoux)immortal_sniper1 wrote: ↑Sun Oct 18, 2020 6:26 pmvrauk can be used use the mat+bone recipe but for a more proper animal look ulric and muk up (wherever is first) , or maybe auog but ulric is best overall
Re: pY Alien Life - Discussion
Vrauks, as other chitin-based creatures have no bones.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
We´ve been working a lot here behind the curtains. New features in the next releases.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
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Re: pY Alien Life - Discussion
are those the split in 3 tech?
or something else? when will the next release be?
Re: pY Alien Life - Discussion
Ooohhh nice!
BTW will the part of the tech tree with the py-SpaceProgram be expanded upon further in AL or is that part of another mod?
BTW will the part of the tech tree with the py-SpaceProgram be expanded upon further in AL or is that part of another mod?
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Re: pY Alien Life - Discussion
The new honey-to-ethanol recipe requires 3 fluid inputs, but the bioreactor only has 2 available:
Re: pY Alien Life - Discussion
very weird, will check it out.
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
pY Coal processing mod
Discord: Pyanodon #5791
Discord: Pyanodon #5791
Re: pY Alien Life - Discussion
There is a deadlock with the Arqad Honey.
Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey
Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
Py Science Pack
Requires Good Alien Sample
Requires DNA Polymerase
Requires Arqad Honey
Arqad Honey is unlocked by Arqad - Stage 2 which requires the Py Science Pack to research.
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Re: pY Alien Life - Discussion
already known and im already working on the fix
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