[kovarex][1.0.0] Drag placing from the map view skips entities.

Things that we don't consider worth fixing at this moment.
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

[kovarex][1.0.0] Drag placing from the map view skips entities.

Post by NotRexButCaesar »

If one takes a small blueprint or ghost (1~2 tiles wide) and tries to drag place the blueprint while moving, the ghosts are only placed once every 2-10 tiles, rather than every tile.

I suspect that this is because the player moves more than one tile/tick while in map view.
—Crevez, chiens, si vous n'étes pas contents!
kovarex
Factorio Staff
Factorio Staff
Posts: 8207
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [kovarex][1.0.0] Drag placing from the map view skips entities.

Post by kovarex »

The only case for which building gap is prevented is when building a single entities by dragging, it is not applied for whole blueprints for couple of reasons.
Twinsen
Factorio Staff
Factorio Staff
Posts: 1359
Joined: Tue Sep 23, 2014 7:10 am
Contact:

Re: [kovarex][1.0.0] Drag placing from the map view skips entities.

Post by Twinsen »

The bug report mentions ghost building not just blueprints.
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: [kovarex][1.0.0] Drag placing from the map view skips entities.

Post by NotRexButCaesar »

Here is a video demonstrating the issue (ghost building from the map included):
Attachments
Factorio 1.0.0 2020-11-04 16-15-41.mp4
(49.64 MiB) Downloaded 138 times
—Crevez, chiens, si vous n'étes pas contents!
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: [kovarex][1.0.0] Drag placing from the map view skips entities.

Post by NotRexButCaesar »

I've forgotten to mention this also applies to manually placed entities if the cursor moves very quickly: especially at low UPS.
—Crevez, chiens, si vous n'étes pas contents!
Post Reply

Return to “Won't fix.”