Free cables/wires (Poles contain all)

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bobucles
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Re: Free cables/wires (Poles contain all) ☸

Post by bobucles »

There should probably be an unlimited use tool for managing wire. Bots can already blueprint down wire layouts for FREE, so why can't we?
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Re: Free cables/wires (Poles contain all) ☸

Post by Tekky »

I also agree.

The pickaxe has been removed from the game, because it was a nuisance with little gameplay value. This should also be done for power wires, for the same reason.
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Re: Free cables/wires (Poles contain all) ☸

Post by Tekillaa »

Re-edited :

I was surprised to see red and green wire for free on BP, my suggestion is the wires (classic cable and logic ones) could be a research to finally have it for free in the user UI, with some additionnal tools like the mod making a clean rectangular wiring when its possible to do that after a Bp set up.

I know a mod do that, but the point is to add very usefull feature in the classic game to a friendly player experience : i can take exemple on WoW with add-on like item rack, quest helper,finally add in the game because most of player was using it.
Last edited by Tekillaa on Sat Jun 22, 2019 7:38 pm, edited 1 time in total.
It should be add in the game: viewtopic.php?f=6&t=67650 :)
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Re: Free cables/wires (Poles contain all) ☸

Post by jockeril »

I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
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Re: Free cables/wires (Poles contain all) ☸

Post by macdjord »

+1
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Re: Free cables/wires (Poles contain all) ☸

Post by steinio »

+1
especially for circuit (red/green) wires
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Re: Free cables/wires (Poles contain all)

Post by NotRexButCaesar »

ssilk wrote: Sat Mar 21, 2015 10:00 am That was a good explanation: a tool like the axes. That would make wires/cable nearly free. Much cheaper than now, but you need eventually to research it, and you need to craft it. Both takes some time, which I see as questionable, cause where is the "game" in doing that?
I won't say this is useless, maybe it makes more sense, when we can use this tool for much more, like repair, or other stuff, we don't know yet? in that case I would say ok, good idea. For several reason I find the first suggestion (free cables/wires) quite matching into this. I would say this is also the finished suggestion: both ways are useful, they express the need for removing the need to craft wires/cables, there is currently no game-sense behind it. Let the devs decide... :)
Maybe it could be a toolbar shortcut.
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Re: Free cables/wires (Poles contain all) ☸

Post by Oktokolo »

jockeril wrote: Tue Apr 16, 2019 7:07 am I agree wires shouldn't cost or even be items - I suggest we make them a tool like copy, cut & paste
+1
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Re: Free cables/wires (Poles contain all) ☸

Post by NotRexButCaesar »

This seems pretty universally liked.
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Re: Free cables/wires (Poles contain all) ☸

Post by ssilk »

This mod behaves exactly as I would like to have it:
https://mods.factorio.com/mod/WireShortcuts

You can choose the right wire-tool (red, green, copper) by key or shortcut. Not possible to make it simpler.
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Re: Free cables/wires (Poles contain all) ☸

Post by Koub »

Yes, I think this should be in vanilla too.
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Re: Free cables/wires (Poles contain all) ☸

Post by McDuff »

+1 - I always run with this mod enabled and it's weird if I ever forget it and suddenly have to make wires again.
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Re: Free cables/wires (Poles contain all)

Post by TheRaph »

ssilk wrote: Thu Mar 12, 2015 2:03 pm ... or placed by flying biters.
Yes please, this one!
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Re: Free cables/wires (Poles contain all) ☸

Post by ssilk »

One more argument I found yesterday for that is this:
In the edit-mode, there is no wires. I was a bit astonished. Perhaps I overlooked something. But it seems to be impossible to make some combinator setups in the edit-mode without using mods.
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Re: Free cables/wires (Poles contain all)

Post by ickputzdirwech »

[ick] Moved to Implemented in 2.0

See https://factorio.com/blog/post/fff-379
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