I am happy to figure out complex stuff and dive deep; I have made big excel sheets for some packs, and programmed around the LUA data to figure out good production chains. The one thing I hate is having to let the game run on it's own for long time to slooooowly produce required items.
I'm about to start a Py run and have chosen these mods (full Py + my usual convenience mods):
Code: Select all
BeastFinder
Bottleneck
even-distribution
factoryplanner
far-reach
FNEI
PickerAtheneum
PickerBeltTools
PickerBlueprinter
PickerDollies
PickerExtended
Placeables
pyalienlife
pyalienlifegraphics
pyalienlifegraphics2
pyalienlifegraphics3
pycoalprocessing
pycoalprocessinggraphics
pyfusionenergy
pyfusionenergygraphics
pyhightech
pyhightechgraphics
pyindustry
pypetroleumhandling
pypetroleumhandlinggraphics
pyrawores
pyraworesgraphics
Squeak Through
Todo-List
VehicleSnap
Waterfill
I am not a masochist. That said, I am aware that picking all PyMods for a first run *is* masochistic, but I'm open to all QoLs or whatever else you have to suggest.
Finally - are default game settings fine, or should I really be tuning something (e.g., the resources or aliens) to have any chance of success/fun?
Thanks for any advice!