[Oxyd] [0.18.42] Biters stop attacking

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darklich14
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[Oxyd] [0.18.42] Biters stop attacking

Post by darklich14 »

Why do they stop attacking? Thousands of units pile together and every time they are aggravated, they just pile to bigger and bigger groups. They never attack only ever despawn after whatever the time window is. There are only a handful of unit groups and the pathfinder does not appear to be wildly overloaded. There is an obvious path to the source of the aggravation so what gives?
Screenshot from 2020-08-04 12-11-02.png
Screenshot from 2020-08-04 12-11-02.png (3.9 MiB) Viewed 2173 times

Here is a link to the save:
https://gofile.io/d/P58wuA
azesmbog
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Re: [0.18.42] Biters stop attacking

Post by azesmbog »

darklich14 wrote: Tue Aug 04, 2020 4:18 pm Why do they stop attacking?
This is a rhetorical question. They are pacifist biters. We sat down to smoke before a long journey. I have not asked this question for a long time, at least they did well that such groups disappear over time. Before, I had millions of them, stood and ate UPS.
This is by design :)
darklich14
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Re: [0.18.42] Biters stop attacking

Post by darklich14 »

azesmbog wrote: Tue Aug 04, 2020 4:43 pm
darklich14 wrote: Tue Aug 04, 2020 4:18 pm Why do they stop attacking?
This is a rhetorical question. They are pacifist biters. We sat down to smoke before a long journey. I have not asked this question for a long time, at least they did well that such groups disappear over time. Before, I had millions of them, stood and ate UPS.
This is by design :)
No biter should be left behind. They should all die by the burning liquid remnants of their ancestors.
azesmbog
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Re: [0.18.42] Biters stop attacking

Post by azesmbog »

Well, I don’t know, maybe you’ll be luckier and they will answer you. My inquiries on this matter were simply ignored. Therefore, I decided that this was intended by the developers.
Good luck!
Oxyd
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Re: [Oxyd] [0.18.42] Biters stop attacking

Post by Oxyd »

Thanks for the report, this turns out to be the same issues as this, which will be fixed for 1.1.0.
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