When joining a server the first time, blueprints are loaded to the server. Every consecutive time, the blueprints are cached and do not need to be loaded again, unless the blueprint is a train: then the blueprint must be reloaded each time.
This bug appears to have been introduced with the changes to train blueprints: when blueprints were changes such that issues when placing trains were resolved
Shown below is a blueprint previously loaded on the server, but because it contains a train it must be loaded again.
[boskid] [1.0.0] Blueprinted trains reload every time server is joined.
- NotRexButCaesar
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[boskid] [1.0.0] Blueprinted trains reload every time server is joined.
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Re: [1.0.0] Blueprinted trains reload every time server is joined.
Hm... you are right. I was able to consistently reproduce this issue.
When narrowing it down i found it is due to the value tickEnteredLeftStation of a Rolling stock that is related to the door opening-closing animation: it changes when anything in the blueprint shelf changes so the blueprint invalidates.
When narrowing it down i found it is due to the value tickEnteredLeftStation of a Rolling stock that is related to the door opening-closing animation: it changes when anything in the blueprint shelf changes so the blueprint invalidates.
Re: [1.0.0] Blueprinted trains reload every time server is joined.
Should be fixed for 1.1.0