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behavior.set_signal(n, nil)
behavior.set_signal(n, {})
behavior.set_signal(n, {type="item"})
behavior.set_signal(n, {type="item", name=""})
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behavior.set_signal(n, nil)
behavior.set_signal(n, {})
behavior.set_signal(n, {type="item"})
behavior.set_signal(n, {type="item", name=""})
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/c game.player.selected.get_control_behavior().set_signal(1, nil)
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behavior.set_signal(n, {signal=signal, count=c})