If a belt is 100% full, or 100% empty, all the belts in that transport line will sleep.Qon wrote: ↑Wed Oct 14, 2020 7:58 am That's not great. They can be paused with circuits but not by mods?
So do belts require CPU cycles if some items are on them but nothing is taken on or off them? (Inserters active false).
I'm don't care about circular belts, so the items will be stationary at the ends after a short while. It would look kind of bad. Maybe i need to add circuits to shut the belts off? If that makes them inactive.
Don't use circuit network in attempt to optimise things, circuit network typically forces things to stay awake checking each tick if the circuit condition is met