When two resources are close together the map overlay often priorizes the bottom-right resource instead of the resource below the cursor.
Figuring out how to select the stone patch here was quite difficult:
Expected behavior
The resource directly below the cursor should be highlighted.
Why?
In a very old post Rseding once said:
But this is not what i observe. There are several cases where the game actively changes the highlight even though the cursor is still clearly above the currently selected patch.Rseding91 wrote: Thu Jan 11, 2018 7:06 pm When a patch is highlighted the game doesn't un-highlight it until you move the mouse a ways away from it
Double highlight flicker when moving mouse straight down.
Bottom-right copper selection box overrides still selected iron
Stone selected while mouse never leaves iron. Iron selected when stone should be, Stone only flickers.
Observation
The selection-box shape of the stone patch is really weird and difficult to observe.
The behavior is also quite different when comparing a fresh map and the slightly progressed factory in the savegame.
This is what it seems to be in the savegame:
Reproduction
All gifs are straight unedited recordings (speed up by about ~30%) from the game (including the "expected" one...). Just move the mouse accordingly. There seems to be some timing / start position components to some of the behaviors.
Map
This happens with the starting area ore patches.
All gifs with drills have been taken on this savegame.
All gifs without drills have been taken on the same map, but before building anything.
Map Exchange String
TL;DR So what?
This is probably low priority, or might even go to NaB again..., but i think it at least deserves some polishing (that's what 1.1 is supposed to be, right?). As far as i can tell even just making the "selection box" of non-singular ore patches smaller should make the behavior much more intuitive.