High quality texture for the entity (assembling-machine prototype) should be chosen.
Outcome:
Default shadow is chosen no matter the setting.
! prototype cache and texture cache are disabled, I have never used them !
Steps to reproduce:
1. Add this
Code: Select all
data.raw['assembling-machine']['assembling-machine-3'].animation.layers[2].shift = util.by_pixel(28, 20)
2. Start game
3. Launch world
4. Observe that the placement and resolution of the texture stays default resolution, even when using high quality textures.