[MOD 0.10.x] Liquid Station Mod

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gmyx
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Re: [MOD 0.10.x] Liquid Station Mod

Post by gmyx »

SuperSandro2000 wrote:Can I upload 1 0.11.1 version?
Just post it here. It would help others with the 0.11 issue.

Psycix
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Re: [MOD 0.10.x] Liquid Station Mod

Post by Psycix »

So why are these recipes not in Factorio by default?
It is frustrating how only crude oil can be barreled.

ManselD
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Re: [MOD 0.10.x] Liquid Station Mod

Post by ManselD »

Really need the 0.11.1 version c:

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SuperSandro2000
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Re: [MOD 0.10.x] Liquid Station Mod

Post by SuperSandro2000 »

Here is the 0.11 version:
http://goo.gl/TnHdm1

ManselD
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Re: [MOD 0.10.x] Liquid Station Mod

Post by ManselD »

It's not multiplayer compatible :l
http://prntscr.com/54mesx

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SuperSandro2000
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Re: [MOD 0.10.x] Liquid Station Mod

Post by SuperSandro2000 »

It should work but If you use it on a new map just delete the migrations folder or remove the lines that begin with "--" in the file in the migration folder.

ManselD
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Re: [MOD 0.10.x] Liquid Station Mod

Post by ManselD »

game.player.force.resettechnologies()
Needs to loop through each player and reset technologies?

JyeGuru
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Re: [MOD 0.10.x] Liquid Station Mod

Post by JyeGuru »

Just thought I'd put this here - been starting to put mods/etc into source control so I can keep track of small modifications I do to them. Helps me keep track for when new versions come out, or if I only want some functionality of a mod. In the process of stripping out the dedicated building in this mod (putting the recipes all under the standard assemblers), I noticed that the barrels were missing a 'subgroup' tag - this means they show up in a "?" category when looking for them in smart inserter filters, logistic slots, etc.

https://bitbucket.org/yukienterprises/f ... ?at=master

This change simply adds a subgroup and a sort order tag to each item, making them appear in the right place.

kaldskryke
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Re: [MOD 0.10.x] Liquid Station Mod

Post by kaldskryke »

Thanks, Yukihyou, this is pretty much exactly what I was looking for.

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ZombieMooose
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Re: [MOD 0.10.x] Liquid Station Mod

Post by ZombieMooose »

Awesome mod. Honestly should be a part of basic though.

Quick question: any particular reason stack size is set to 8? wouldn't 10 make more sense to keep it in line with barrels?

anyway thanks for the good work
"men will literally learn everything about ancient Rome instead of going to therapy"

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SuperSandro2000
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Re: [MOD 0.10.x] Liquid Station Mod

Post by SuperSandro2000 »

In earlier versions the stacksize of barrels were 8 and now one chnaged it since then.

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