So I've rented a server a while ago and it's a public server, hence UserVerification = true.
I'm now at my second server provider and in every log I see, when someone joins the game the current log states:
"Refusing connection for address (IP ADDR:({xxxxx})), username (xxxxx). UserVerificationMissing"
(I've masked the real details of course).
Despite this, the user is joining no problem and log follows:
296.373 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({xxxxx}))
296.375 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({xxxxx})).
296.375 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(8542) adding peer(1)
So not sure about this UserVerificationMissing log row.
Reason I'm interested is because when I try to join, I seem to crash the server but I don't see that in the log.
There was one guy on the server when I tried to join - then after it saved the map for me and I started to download the map, suddenly it disconnected the guy who was in, and gave a full black screen for me. Then noticing nobody is on the server, it saved it, and after that nobody could reconnect before server restart.
Any idea / help on this is appriciated.
50804.876 Refusing connection for address (IP ADDR:({xx})), username (xx). UserVerificationMissing
50805.622 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({xx}))
50805.623 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({xx})).
50805.623 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(1355416) adding peer(45)
50805.649 Info ServerMultiplayerManager.cpp:772: updateTick(9377469) changing state from(InGame) to(InGameSavingMap)
50805.701 Info ServerMultiplayerManager.cpp:921: updateTick(9377469) received stateChanged peerID(45) oldState(Ready) newState(ConnectedWaitingForMap)
50807.402 Info ServerMultiplayerManager.cpp:989: UpdateTick(9377469) Serving map(temp\mp-save-49.zip) for peer(45) size(23575727) crc(3441911641)
50807.403 Info ServerMultiplayerManager.cpp:772: updateTick(9377469) changing state from(InGameSavingMap) to(InGame)
50807.528 Info ServerMultiplayerManager.cpp:921: updateTick(9377478) received stateChanged peerID(45) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
50812.053 Info ServerMultiplayerManager.cpp:921: updateTick(9377750) received stateChanged peerID(45) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
50842.857 Info ServerMultiplayerManager.cpp
50842.857 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(1356480) removing peer(45).
50846.951 Info ServerMultiplayerManager.cpp
50846.951 Info ServerSynchronizer.cpp:618: nextHeartbeatSequenceNumber(1356596) removing peer(44).
50847.956 Info ServerMultiplayerManager.cpp
50847.962 Info AppManager.cpp:404: Saving game as saves\NewHostingStart.zip
50849.682 Info AppManagerStates.cpp