Bake icons on startup rather than maintaining them as separate layers

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
kirazy
Filter Inserter
Filter Inserter
Posts: 435
Joined: Tue Mar 06, 2018 12:18 am
Contact:

Bake icons on startup rather than maintaining them as separate layers

Post by kirazy »

Icon layering allows for substantially more powerful icon creation (many mods make use of icon layering to create recipes dynamically, for example), but for entities placed in-world, there are negative performance impacts, and the current behavior is not-ideal with each layer casting a shadow on the layer below it:

Image
Image

If icons were instead baked after they've all been created during data phase, these pain points could be entirely avoided. :D

See: viewtopic.php?f=58&t=84888
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Bake icons on startup rather than maintaining them as separate layers

Post by ssilk »

Interessting news in that link. I think such graphic painting qualities in the startup would make things a lot easier. Think to mods for compressed items: They need a palette as "griund" and paint some items slightly smaller over that to generate one item-graphics. But they need to do that dozens of times (for mods eventually some hundreds).
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Post Reply

Return to “Ideas and Suggestions”