idk how feasible this is, but i just had an idea about the spidertron
currently, afaik, there is no way to automatically fill it with items, because it floats above all machinery in order to walk over it
however, if it is not used for a certain amount of time (or perhaps only on manual request), it could be made to deactivate its engine, lower the main body to the ground, and slightly lift up its legs, and then it would interact with belts and inserters the same as a parked tank, allowing automated refuelling/rearming
idk just thought id throw it out there
spidertron QOL improvement
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rachelf413
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Re: spidertron QOL improvement
There should be a logistic network update for the spider.
Some article - follow the links: viewtopic.php?f=6&t=87941
Until then https://mods.factorio.com/mod/spidertron-logistics
Some article - follow the links: viewtopic.php?f=6&t=87941
Until then https://mods.factorio.com/mod/spidertron-logistics
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Re: spidertron QOL improvement
I think that https://mods.factorio.com/mod/Equipment ... sticModule is actually closer to what you're looking for.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
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rachelf413
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Re: spidertron QOL improvement
i was thinking something more like this than logistic bots
https://www.factorio.school/view/-L_ZtOgC1oTdUD6qDxAy
i remember grabbing something like this a few versions ago and hacking it to work with the inventory combinator mod to automatically refill everything incl the trunk
lost that blueprint when my harddrive died, but at least i learnt an important lesson about backups lmao
i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
that ones more suited to a mod than vanilla tho, and i havent even looked into trying to make it yet
edit: i mean id probably wind up using logistic bots to fill the station, but idk that feels different somehow
https://www.factorio.school/view/-L_ZtOgC1oTdUD6qDxAy
i remember grabbing something like this a few versions ago and hacking it to work with the inventory combinator mod to automatically refill everything incl the trunk
lost that blueprint when my harddrive died, but at least i learnt an important lesson about backups lmao
i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
that ones more suited to a mod than vanilla tho, and i havent even looked into trying to make it yet
edit: i mean id probably wind up using logistic bots to fill the station, but idk that feels different somehow
Re: spidertron QOL improvement
Sounds quite magic.rachelf413 wrote: Wed Sep 02, 2020 5:58 pm i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it off
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Re: spidertron QOL improvement
Also there's already a mod for that.ssilk wrote: Thu Sep 03, 2020 5:34 amSounds quite magic.rachelf413 wrote: Wed Sep 02, 2020 5:58 pm i also thought of having some kinda combinator where you can put in a single blueprint and it spits out the required materials, combine that with my original idea and you could automatically build outposts, only needing intervention once its full to send it offAnd is a totally different suggestion.
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https://mods.factorio.com/mod/recursive-blueprints
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