Spidertron expensive recipe

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darkfrei
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Spidertron expensive recipe

Post by darkfrei »

Hi devs!

Can you please check the spidertron's prototype? It has the "normal", but not "expensive" recipe prototype difficultly.

Or just move the "normal" one layer over, to the recipe definition.
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2020-08-30T13_37_33-_D__Factorio_1.0_factorio-current.lua - Notepad++.png
2020-08-30T13_37_33-_D__Factorio_1.0_factorio-current.lua - Notepad++.png (38.63 KiB) Viewed 1898 times

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ssilk
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Re: Spidertron expensive recipe

Post by ssilk »

Isn’t that also a bug report?
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eradicator
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Re: Spidertron expensive recipe

Post by eradicator »

There's nothing wrong with not having expensive difficulty.
darkfrei wrote:
Sun Aug 30, 2020 11:38 am
Or just move the "normal" one layer over, to the recipe definition.
Or fix your code if it breaks on that.
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darkfrei
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Re: Spidertron expensive recipe

Post by darkfrei »

ssilk wrote:
Mon Aug 31, 2020 11:19 pm
Isn’t that also a bug report?
100% "Not a bug", but bugs by mods, that check the recipe prototype like:

Code: Select all

If recipe.normal then
    Do recipe.normal
    Do recipe.expensive
Else
    Do recipe
End
Last edited by darkfrei on Tue Sep 01, 2020 7:19 am, edited 1 time in total.

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darkfrei
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Re: Spidertron expensive recipe

Post by darkfrei »

eradicator wrote:
Mon Aug 31, 2020 11:25 pm
There's nothing wrong with not having expensive difficulty.
Or fix your code if it breaks on that.
And if the code is not mine? Somehow mods 0.18 can work with vanilla 1.0.

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Re: Spidertron expensive recipe

Post by Bilka »

See 87936
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Re: Spidertron expensive recipe

Post by eradicator »

Bilka wrote:
Tue Sep 01, 2020 7:19 am
See 87936
Oh shit. I totally missed the introduction of technology difficulty.
darkfrei wrote:
Tue Sep 01, 2020 7:18 am
And if the code is not mine? Somehow mods 0.18 can work with vanilla 1.0.
Then message the author?
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My code in the post above is dedicated to the public domain under CC0.

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