The functions to create wreck items are in
Code: Select all
prototypes/item/demo-crash-site-item.luaCode: Select all
local big_wreck_item = function(n)
  return
  {
    type = "item",
    name = "crash-site-spaceship-wreck-big-"..n,
    icon = "__base__/graphics/icons/crash-site-spaceship-wreck-big-"..n..".png",
    icon_size = 64, icon_mipmaps = 4,
    subgroup = "crash-site",
    order = "z[crash-site-spaceship]-b",
    place_result = "crash-site-spaceship-wreck-big-"..n,
    stack_size = 1,
    flags = {"hidden"}
  }
end
