"An image is worth a thousand words":
See all the "cut" edges?
[Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
That almost looks like a layering issue with the the mods decoratives/decals it's putting on the terrain. If you remove the mods does it sill look wrong? Removing the mods should cause all of that terrain and the decoratives/decals it adds to be erased and replaced with vanilla terrain.
If you want to get ahold of me I'm almost always on Discord.
Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
I no longer have the original nest to test with, but other nests look fine:Rseding91 wrote: ↑Thu Aug 20, 2020 3:13 pmThat almost looks like a layering issue with the the mods decoratives/decals it's putting on the terrain. If you remove the mods does it sill look wrong? Removing the mods should cause all of that terrain and the decoratives/decals it adds to be erased and replaced with vanilla terrain.
Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
I found the original nest - it does indeed fix it:
Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
If that's the case then I believe it's up to the mod adding the new decoratives the define the render layers for them so they don't collide with the new biter nesting ones.
There are 2 properties in the decorative that control the layering: https://wiki.factorio.com/Prototype/Decorative
There are 2 properties in the decorative that control the layering: https://wiki.factorio.com/Prototype/Decorative
If you want to get ahold of me I'm almost always on Discord.
Re: [Possibly from mods] 1.0 Alien nest decoratives glitched, possibly due to nest being expansion rather than mapgen
I will pass this on to Earendel.Rseding91 wrote: ↑Fri Aug 21, 2020 3:58 pmIf that's the case then I believe it's up to the mod adding the new decoratives the define the render layers for them so they don't collide with the new biter nesting ones.
There are 2 properties in the decorative that control the layering: https://wiki.factorio.com/Prototype/Decorative