Code: Select all
    
    local newSurface = game.create_surface(surfaceName, {
        starting_area = "none",
        water = "none",
        cliff_settings = { cliff_elevation_0 = 1024 },
        default_enable_all_autoplace_controls = false,
        autoplace_controls = autoplace_controls,
        autoplace_settings = {
            decorative = { treat_missing_as_default = false },
            entity = { treat_missing_as_default = false },
            tile = {
                treat_missing_as_default = false,
                settings = {
                    ["dirt-6"] = {
                        frequency = "normal",
                        size = "normal",
                    }
                }
            },
        }
    })
 
Code: Select all
    
    local newSurface = game.create_surface(surfaceName, {
        starting_area = "none",
        water = "none",
        cliff_settings = { cliff_elevation_0 = 1024 },
        default_enable_all_autoplace_controls = false,
        autoplace_controls = autoplace_controls,
        autoplace_settings = {
            decorative = { treat_missing_as_default = false },
            entity = { treat_missing_as_default = false },
            tile = {
                treat_missing_as_default = false,
                settings = {
                    ["landfill"] = {
                        frequency = "normal",
                        size = "normal",
                    }
                }
            },
        }
    })


