expose custom name

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micromario
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expose custom name

Post by micromario »

Spidertron custom name is not exposed in the API

I would use this to specify a single spidertron to the player
Xorimuth
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Re: expose custom name

Post by Xorimuth »

+1 I'd also like to be able to read and write a custom spidertron name.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
robot256
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Re: expose custom name

Post by robot256 »

I need this too to save and restore the Spidertron name when serializing the entity.
Xorimuth
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Re: expose custom name

Post by Xorimuth »

Any kind-hearted dev willing to squeeze this into 1.1?
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Xorimuth
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Re: expose custom name

Post by Xorimuth »

Added in 1.1.9 as LuaEntity.entity_label. Thanks!
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
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