Currently, it seems that all entities with type "tree" are hard-locked to the "neutral" force (if placed with other forces in /editor it ends up being neutral anyways, and assigning a new value to LuaEntity.force does not work as it does for other types of entities).
Is it possible to have a property on the tree prototype that allows specifying a different force for that type of tree? I'd like to make a mod that gives some weight to the saying that "trees are the real enemy in Factorio"
If the strict neutrality of trees is a vital optimization in the game engine, I understand if it's not possible to do this.
Way to assign trees to forces other than neutral
Re: Way to assign trees to forces other than neutral
It is not possible, internally they have no force, which means they are neutral, same as resources and simple entities
This saves a lot of RAM and save game space
This saves a lot of RAM and save game space