Spidertron is the only armor/armored vehicle that has resistance against laser damage so it actually has a chance against lasers in PvP.
Spidertron is the only armor/armored vehicle that has resistance against electric damage.
Spidertron's nukes in auto targeting mode are homing and will pursue their targets even if they are currently out of spidertron's range.
Spidertron does not cause mines to explode.
Spidertron's personal batteries recharge even when the driver is not present.
After killing a player that has a spidertron remote in PvP you can control the spidertron but it will still be hostile and provide radar coverage to the enemy team.
Spidertron's personal laser defense stacks with the driver's personal laser defense.
Spidertron's roboports work regardless of a presence of the driver.
Spidertron's construction bots can only take items from the vehicle's inventory.
By unbinding the "drag map" hotkey you can control spidertron by holding left mouse button while using the map.
Spidertron can be sent to unexplored areas on the map.
Spidertron facts
Re: Spidertron facts
hmm, I just thought of something very intersting. I'll have to try something:
the roboports.
can it bridge 2 static networks? as a way to manually control independant networks?
say you have an area with 2 networks you want to keep separate, and have a spidertron there to remotely step inbetween them to temporarily bridge the 2 networks into 1?
the roboports.
can it bridge 2 static networks? as a way to manually control independant networks?
say you have an area with 2 networks you want to keep separate, and have a spidertron there to remotely step inbetween them to temporarily bridge the 2 networks into 1?
Re: Spidertron facts
Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should on bridge static roboports.
Re: Spidertron facts
Personal roboports only make green zones, they don't make orange zones.
Re: Spidertron facts
Considering that the personal roboport equipment works the same in armor as in spidertron, no, it only has construction range and doesn't "connect" different robot networks with eachother.valneq wrote: Sat Aug 15, 2020 6:47 pm Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should on bridge static roboports.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Spidertron facts
Sorry for the confusion, this should have been
Considering that the personal roboports in spidertron's equipment grind work just like the one for the character, this should not bridge static roboports.