[1.0.0] Spidertron rocket launcher soundeffect doesn't play during continous fire
[1.0.0] Spidertron rocket launcher soundeffect doesn't play during continous fire
When engaging large amounts of enemies, the rocket launcher soundeffects stop playing after the first barrage. You can see this happening in the video I posted here.
Re: [1.0.0] Spidertron rocket launcher soundeffect doesn't play during continous fire
This is most likely related to the sound effect limit and the long silence in many combat sounds, which are adjusted for 1.1