Logs seemed to indicate an issue with the blueprint library, and I confirmed that by removing both blueprint dat files and restarting the game that it was able to start a new game without issue ( sans all pre-existing blueprints
![Sad :(](./images/smilies/icon_e_sad.gif)
Error BlueprintLibrary.cpp:598: storageRecord->generateHash() == externalRecord->generateHash() was not true