[0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.

Bugs that are actually features.
Inlaudable
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Jul 29, 2020 10:04 pm
Contact:

[0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.

Post by Inlaudable »

Placing a mass amount of blueprint ghosts down (in my case, a tileable circuit factory) with an insufficient number of construction robots to do the job only gives an accurate return of alert "___ entitites are missing construction robots" up until 601 entities, at which point the number will stay until the number of entities needing robots drops back below 601.

I replicated at 203 robots, 307 robots and 419 robots inside the logistic system, while placing down blueprints in different locations, of varying designs and item contents (factory, turret complexes, mining complexes and a smelter complex).

Log attached.
factorio-current.log
(9.52 KiB) Downloaded 110 times
Loewchen
Global Moderator
Global Moderator
Posts: 10310
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.

Post by Loewchen »

This is the number of alerts for missing construction bots, not the number of construction bots missing. NaB.
Koub
Global Moderator
Global Moderator
Posts: 7955
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: [0.18.42] Mass Ghost Placement with Inadequate Construction Robots Returns an Inaccurate Maximum of Missing Robots.

Post by Koub »

I agree it's WAI, but boy, this is misleading. There's no way anyone can understand what's going on (save those lucky enough to get the explainations from the devs).
Koub - Please consider English is not my native language.
Post Reply

Return to “Not a bug”