What I’m saying is that if compression were implemented, everyone would be “forced” to use it, as it would become the most efficient method. I don’t want all the work I put into making highly efficient blueprints to be destroyed by a new feature.ptx0 wrote: ↑Mon Aug 03, 2020 12:14 ami dunnooooo, in real life we have this thing called technology and we advance it - one advancement is in packing techniques. you can see where i'm going with this.
the one person who's really vocally against compression here thinks it's game-breaking but wants to tell others the way the game should be played - i.e. 'by the time you get to this stage, you should be doing this, and then do that'.
yanno, the whole fun of this game is how many multitudes of options exist to get from point A to point B. you want to make train city? no one's stopping it. bots only? it's been done. no belts? you might be called brave.
the other thing is how good it feels to advance technology and see more ways to increase throughput. some people might go ahead and redesign around packing, others can choose the challenge of foregoing it. it could be a late-game addition in a post-space world. what kind of space age society doesn't know how to crate items?
I wasn’t telling anyone how to play the game. A person expressed frustration about laying belts, and I gave a suggestion: use trains instead.
The fun of the game for me is creating blueprints. I’ll admit that blueprints are a result of game mechanics, but adding compression doesn’t add a new way to move things anyway, it would just be taking an existing one and multiplying the throughput by x.
Said space age society does(chests and wagons). It just doesn’t move the crates around on belts.
I think the 1(2?) people arguing for it should judge the validity of an argument by its quality, not by the number of people who hold it.