I'm getting a crash on starting a new Freeplay Map.
I think it's related to this as well, the stack trace is going through the BP Library at the time of the crash.
Windows/Steam using "--mod-directory" to point to an empty folder for a Vanilla 'modpack'
[0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was not true)
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[0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was not true)
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- factorio-current.log
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Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no
Hello, it would help greatly, if you provide your blueprint-storage.dat, so I can investigate what is the cause of the bug.
Also, if you rename or delete that file, the bug will go away.
Also, if you rename or delete that file, the bug will go away.
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Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no
Attached is the blueprint-storage.dat
The forums wouldn't accept .dat, so I changed the file extension to .txt
Deleting that file would remove my entire BP Library right?
I'll try export the strings from my current save to keep them
The forums wouldn't accept .dat, so I changed the file extension to .txt
Deleting that file would remove my entire BP Library right?
I'll try export the strings from my current save to keep them
- Attachments
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- blueprint-storage.txt
- (2.66 MiB) Downloaded 106 times
Re: [0.18.41] crash on starting new Freeplay map (storageRecord->generateHash() == externalRecord->generateHash() was no
Hello, this was fixed with 0.18.44.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.