I see that you can't get the Map Exchange String when you create a map in the Map Editor.
The map editor created a great starting area for me, I made no changes and was wondering if there was any way to extract the map seed from the save?
I don't care about resources, I just want the land formation.
Also, what exactly is the difference between map exchange string and map seed?
Thanks.
Map Seed when using Map Editor
Map Seed when using Map Editor
Last edited by TheSAguy on Mon Nov 03, 2014 3:33 pm, edited 1 time in total.
Re: Map Seed when using Map Editor
Map Seed - random number generator seedTheSAguy wrote:I see that you can't get the Map Exchange String when you create a map in the Map Editor.
The map editor created a great starting area for me, I made no changes and was wondering if there was any way to extract the map seed from the same?
I don't care about resources, I just want the land formation.
Also, what exactly is the difference between map exchange string and map seed?
Thanks.
Map Exchange String - All settings for the map creation (Map Seed, settings for resources, settings for size, etc.)
Re: Map Seed when using Map Editor
The above is correct.
Also - You can get the Map Exchange String for any individual save file when you attempt to load it.
On the load screen there's a button that allows you to get the Map Exchange String. Put that into the map exchange string text box when you create a new map and it'll automatically fill out all the settings for you - Including the map seed. You can copy/paste the map seed from that point.
Of course I don't know if it'll produce the exact same map if you created it in the map editor, but there's only one way to find out - Try it!
Also - You can get the Map Exchange String for any individual save file when you attempt to load it.
On the load screen there's a button that allows you to get the Map Exchange String. Put that into the map exchange string text box when you create a new map and it'll automatically fill out all the settings for you - Including the map seed. You can copy/paste the map seed from that point.
Of course I don't know if it'll produce the exact same map if you created it in the map editor, but there's only one way to find out - Try it!