Friday Facts #357 - Nuke

Regular reports on Factorio development.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 418
Joined: Tue May 12, 2015 1:48 pm

Friday Facts #357 - Nuke

Post by FactorioBot »


billbo99
Fast Inserter
Fast Inserter
Posts: 134
Joined: Fri Nov 02, 2018 9:19 am
Contact:

Re: Friday Facts #357 - Nuke

Post by billbo99 »

Question .. In the bottom video at the top of the screen there is a is a nuclear reactor.

I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ?

User avatar
Raphaello
Long Handed Inserter
Long Handed Inserter
Posts: 94
Joined: Fri Apr 21, 2017 7:04 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Raphaello »

wow, I've expected 1.0 to be a relatively boring update but both improvements of blueprint library and visuals of nuclear explosion are great! I'm looking forward to both.

However, I hope the explosion sound from the attached movie is going to be replaced with something more impactful - I would expect explosion to be the loudest sound in the game and overwhelming every other sound. Here's an example: https://www.youtube.com/watch?v=vxNnUU3eRD0

A smaller thing is that I would expect the shockwave to be brighter on the outside than in the inside.

Great work (as always)!!!!!

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5221
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Klonan »

billbo99 wrote:
Fri Jul 24, 2020 10:20 am
Question .. In the bottom video at the top of the screen there is a is a nuclear reactor.

I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ?
It was damaged, but not killed

billbo99
Fast Inserter
Fast Inserter
Posts: 134
Joined: Fri Nov 02, 2018 9:19 am
Contact:

Re: Friday Facts #357 - Nuke

Post by billbo99 »

Klonan wrote:
Fri Jul 24, 2020 10:28 am
billbo99 wrote:
Fri Jul 24, 2020 10:20 am
Question .. In the bottom video at the top of the screen there is a is a nuclear reactor.

I can see it getting damaged by the atomic bomb .. shouldn't that have caused it to go into meltdown and explode too ?
It was damaged, but not killed
Thanks for the clarification, for some reason I had it in my mind that the reactors would blow up on moderate damage.

conn11
Filter Inserter
Filter Inserter
Posts: 387
Joined: Wed Sep 14, 2016 5:02 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by conn11 »

It get‘s from good to better. Very nice finishing touches for the BPs.
Maybe you should consider, having a toggle checkbox for the new additional explonations in the interface option menu.
And as an additional feature letting the upgrade planer beeing used to fill entities with modules etc. from scratch. (E.g. by only filling the right row of an upgrade planner with the desired type and tier of module)

Can‘t wait to play around with the nuke animation :D

billbo99
Fast Inserter
Fast Inserter
Posts: 134
Joined: Fri Nov 02, 2018 9:19 am
Contact:

Re: Friday Facts #357 - Nuke

Post by billbo99 »

How does the downgrade work when there are multiple tiers in the upgrade planner.

Would all the Blue belt downgrade to the original belt colour, or would they just goto Red ?
belt.PNG
belt.PNG (139.72 KiB) Viewed 15865 times

kovarex
Factorio Staff
Factorio Staff
Posts: 8173
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Friday Facts #357 - Nuke

Post by kovarex »

billbo99 wrote:
Fri Jul 24, 2020 10:43 am
How does the downgrade work when there are multiple tiers in the upgrade planner.

Would all the Blue belt downgrade to the original belt colour, or would they just goto Red ?
Same as with upgrade with multiple sources, the first one encountered is applied.
So in this case, it would go to yellow directly. There might be a reason to process the list in a reversed order for downgrade, so the result would be red for your case.

bNarFProfCrazy
Fast Inserter
Fast Inserter
Posts: 194
Joined: Sat Apr 23, 2016 7:11 am
Contact:

Re: Friday Facts #357 - Nuke

Post by bNarFProfCrazy »

Awesome changes to the Blueprint Library.

The atomic bomb looks amazing now, but IMO the sound is a bit weak, maybe it needs more bass and some rolling thunder. I would like to see a few fires caused by the nuke to give it a bit more if a lasting impression/side-effects. That way a nuke could even cause a forest fire. The burnt surface is also a nice touch.

conn11
Filter Inserter
Filter Inserter
Posts: 387
Joined: Wed Sep 14, 2016 5:02 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by conn11 »

Also I just realized, that the new nuke behavior is practically a cliff explosive mark II with integrated deforestation tool. At least for later game purposes.

Kalixt
Inserter
Inserter
Posts: 31
Joined: Tue May 12, 2020 1:59 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Kalixt »

Any chance that atomic bomb will also work as cliff explosive ?

User avatar
Lubricus
Filter Inserter
Filter Inserter
Posts: 298
Joined: Sun Jun 04, 2017 12:13 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Lubricus »

So happy jumping when reading of more QOL improvments to BP!
I think both variants of the nuclear explosions is missing something big. Why not have both an mushroomcloud and a shockwave!

Dhekhanur
Burner Inserter
Burner Inserter
Posts: 6
Joined: Mon May 22, 2017 8:12 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Dhekhanur »

Nuke does not contain enough mushroom. Literally unplayable. 0/10.


Seriously though. I guess there was a reason you couldn't include a mushroom cloud and shockwave so good job.

mowfax
Burner Inserter
Burner Inserter
Posts: 17
Joined: Tue Mar 31, 2015 1:36 am
Contact:

Re: Friday Facts #357 - Nuke

Post by mowfax »

Didn't you guys watch the last video? There's both a mushroom cloud and the shockwave... The gifs were apparently only separated for better explanation.
I'm really happy with the outcome and also the BP improvements!

someone1337
Fast Inserter
Fast Inserter
Posts: 139
Joined: Wed Apr 26, 2017 11:29 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by someone1337 »

Can I use nukes as landfill now? :)

Naium
Burner Inserter
Burner Inserter
Posts: 5
Joined: Fri Jul 06, 2018 11:43 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Naium »

I'm just here to say that I love all the changes.

Unfortunately there is one thing that I personally find unsettling:
In the last video one can see that the scorch mark appears fully on impact.
This just makes it look as if it scorched the ground (on the outer end of the mark) before the wave "rolled" over it.



I LOVE THIS GAME

En-ymmarra
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Sep 05, 2015 7:42 am
Contact:

Re: Friday Facts #357 - Nuke

Post by En-ymmarra »

That's cool!
You made great nuke explosion effect. Will you try to make it even better? At least one thing that I want to point on, scorch mark appears immediately after rocket touch the ground, it looks strange for me. I thought it should appear after explosion wave goes through mark's edges.
Also the fog looks somewhat strange because single sprite is too much sharp or maybe separate from others, it can be recognized as single sprite.

Koub
Global Moderator
Global Moderator
Posts: 7722
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Friday Facts #357 - Nuke

Post by Koub »

That nuke explosion is pure eye candy :)
Koub - Please consider English is not my native language.

conn11
Filter Inserter
Filter Inserter
Posts: 387
Joined: Wed Sep 14, 2016 5:02 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by conn11 »

Naium wrote:
Fri Jul 24, 2020 11:45 am
Unfortunately there is one thing that I personally find unsettling:
In the last video one can see that the scorch mark appears fully on impact.
This just makes it look as if it scorched the ground (on the outer end of the mark) before the wave "rolled" over it.
Though thermal radiation is (atmosphere) light fast and should appear before the shock wave.

Brambor
Fast Inserter
Fast Inserter
Posts: 179
Joined: Thu May 07, 2015 1:52 pm
Contact:

Re: Friday Facts #357 - Nuke

Post by Brambor »

The nuke first destroys the cliffs instantly, at once, and then start killing entities with hp from middle to far end.

Shouldn't the cliffs be destroyed with the shockwave as well?

Post Reply

Return to “News”