Per https://lua-api.factorio.com/latest/Con ... l#Modifier we have several effects that can be activated when a technology is researched, I am requesting the ability to have a research trigger completion of another, different research.
Why? Branching paths, alternate unlock routes, options for different gameplay. One could base their research tree around a military-centric production, or a peaceful route for example, within the same mod, using different science packs.
Code: Select all
dummytech.effects = {
{
type = "unlock-technology",
technology = "solar-energy"
},
{
type = "unlock-technology",
technology = "another-tech"
}
}