[Events] on_player_cursor_stack_changed

Things that we aren't going to implement
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Gerkiz
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[Events] on_player_cursor_stack_changed

Post by Gerkiz »

Hello,

We host multiple scenarios and I can't stress this enough - we have grifers almost every day.

Allowing on_player_cursor_stack_changed to have the event: item - would solve this issue with griefers since we can read from the cursor stack and prevent a player who is new to the server to not be able to use grenades, artillery, capsule etc.

It would be great if

Code: Select all

on_player_cursor_stack_changed
had the following:

Code: Select all

item :: LuaItemPrototype: The item put in the cursor
Thank you in advance.
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boskid
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Re: [Events] on_player_cursor_stack_changed

Post by boskid »

What is the purpose of duplicating data you can read from LuaControl::cursor_stack?
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Gerkiz
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Re: [Events] on_player_cursor_stack_changed

Post by Gerkiz »

Thank you Boskid, I have apparently missed this.

This is just what was needed.
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