Steps to recreate:
- Start a new map, ideally in sandbox
- run a command to create a new iterator and read all the chunks
Code: Select all
/c iterator = game.player.surface.get_chunks() while iterator() do end
- move far south-east to generate new chunks, about 10 chunks southeast of the initially-charted area works reliably
- run a command to access the iterator
Code: Select all
/c iterator()