Better gradient on pollution overlay with n-kilo pollution values

Post your ideas and suggestions how to improve the game.

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ZZaphodd
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Better gradient on pollution overlay with n-kilo pollution values

Post by ZZaphodd »

TL;DR
Want to see gradient on pollution overlay with high(n-kilo) pollution values

What ?
WHAT do you suggest? What is your idea that should be changed? Explain in detail your idea.
Instead of writing dozens of lines for several minutes, give us an

easy to see where pollution spreads on relatively low polluted chunks(around 200)
lowpollution.png
lowpollution.png (15.38 KiB) Viewed 989 times
hard to differentiate with gradient color polluted chunks over multiple kilos and 200 or 300
highpollution.png
highpollution.png (15.39 KiB) Viewed 989 times
I hope it would be good there are two stages of color scale of pollution overlay.
first one is existing color scales with lower than 200~300, and another scale is log-based scale with higher value
(there would be a better way than I suggest)


Why ?
WHY do you think it increases the value of Factorio as a game?

it would be great tool for who someone build big factory against pollution.
See more about here:
viewtopic.php?f=6&t=27087 How is This Board Working? Revision #3
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ssilk
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Re: Better gradient on pollution overlay with n-kilo pollution values

Post by ssilk »

Pollution is calculated per chunk, which is 32 tiles or meters. Your suggestion displays an accuracy which isn’t there. :) despite from that I would have problems to understand that without background: what does “151.1/-0.36/m” mean? What is 151.1 divided by -0.36?
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ZZaphodd
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Re: Better gradient on pollution overlay with n-kilo pollution values

Post by ZZaphodd »

they are debug-overlay 'show-pollution-values' and it shows only pollution overlay is enabled on strategic view.
151.1 means that chunk's pollution is 151.1 and 0.36/m is absorbed pollution in this chunk over specific time unit
(idk exactly but m might be minute)
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