- New beacon graphics.
- Changed fluid mixing to a simpler version that only checks when manually building most things.
- Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs.
- Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before.
- When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected.
- Fixed a few weird pixels in heat exchanger East sprites. (85069)
- Fixed player mining animation had the backpack affected by the color mask. (85830)
- Fixed mining drill status after disconnecting it from logistic network. (85836)
- Fixed massive script time usage in Wave defense scenario after configuration changes. (85841)
- Fixed that infinity GUI filters didn't list all items.
- Fixed issue with upgrading ghost of assembler with pipes. (85905)
- Fixed new electric mining drill was missing integration layer. (85923)
- Fixed crash when unit group is destroyed while its goto behavior is being updated. (85883)
- Changed beacon graphics definitions. Graphics are now defined in graphics_set prototype property. If graphics_set is not defined, old animation and base_picture properties will be loaded instead for limited backwards compatibility.
- Added LuaFluidBox::flush().
- Added LuaPlayer::auto_sort_main_inventory read.