Control over decorative removal on entity placement

Place to ask discuss and request the modding support of Factorio. Don't request mods here.
User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 587
Joined: Tue May 19, 2015 1:56 am
Contact:

Control over decorative removal on entity placement

Post by Reika »

I thought I asked this before, but I could not find it in my history, so I will ask it now:

Some way to control how or if entity - not tile - placement removes decoratives, so that we could, for example, make placing entities not remove any decoratives. Regenning them after the fact is expensive and a massive headache given the various modded behaviors and placement.
Image
Rseding91
Factorio Staff
Factorio Staff
Posts: 15026
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Control over decorative removal on entity placement

Post by Rseding91 »

As in always or just during creating? I can add a prototype property that disables it, but I don't know if that's what you want.
If you want to get ahold of me I'm almost always on Discord.
User avatar
Reika
Filter Inserter
Filter Inserter
Posts: 587
Joined: Tue May 19, 2015 1:56 am
Contact:

Re: Control over decorative removal on entity placement

Post by Reika »

Rseding91 wrote: Sun Jun 21, 2020 1:40 am As in always or just during creating? I can add a prototype property that disables it, but I don't know if that's what you want.
Personally I care about always preserving decoratives if possible, but I was here asking specifically about a way to avoid the usual "remove decoratives around the placed entity". As it is some decorative types seem to be removed and others do not, and some entity types remove a wide area of decoratives while others do not.

What you are suggesting sounds like it would work for my needs either way.
Image
Post Reply

Return to “Modding interface requests”