they don't, I checkedIlliou wrote: Tue Jun 09, 2020 11:49 am how steady and predictable they were, always outputting while at the ends for example.
![Smile :)](./images/smilies/icon_e_smile.gif)
they don't, I checkedIlliou wrote: Tue Jun 09, 2020 11:49 am how steady and predictable they were, always outputting while at the ends for example.
Damn, you're right haha, the animation is slightly longer. Your brain makes it work when it isn't.
Add in some mining productivity reseach and/or productivitry modules and it all goes out the window any wayIlliou wrote: Tue Jun 09, 2020 4:40 pmDamn, you're right haha, the animation is slightly longer. Your brain makes it work when it isn't.![]()
I guess the fact that there is at least a perceivable relationship between production state and animation state at all is enough for a certain intuitiveness to the production frequency.
You're the only one to see that so far. So the fault may not be with the icon.Zazcallabah wrote: Thu Jun 11, 2020 6:50 am So... the new icon for the drill, is temporary, right?
It will be changed again, to something that doesn't look like it has a giant penis, right?
That is provably false. https://www.reddit.com/r/factorio/comme ... d/frx1mjk/5thHorseman wrote: Thu Jun 11, 2020 7:54 am You're the only one to see that so far. So the fault may not be with the icon.
My penis certainly doesn't look like that. I can make it look like one if you want though?Zazcallabah wrote: Thu Jun 11, 2020 4:57 pmThat is provably false. https://www.reddit.com/r/factorio/comme ... d/frx1mjk/5thHorseman wrote: Thu Jun 11, 2020 7:54 am You're the only one to see that so far. So the fault may not be with the icon.
Most american males are circumcised so ... you can't really take Czech penises as a representative models. That said, out of all the things in the game that look like phallus, the drill icon looks like phallus the least (even I have not seen it until Zazcallabah injected the thought into my mind, and you know I have some pretty dirty mind).V453000 wrote: Thu Jun 11, 2020 5:40 pmMy penis certainly doesn't look like that. I can make it look like one if you want though?Zazcallabah wrote: Thu Jun 11, 2020 4:57 pmThat is provably false. https://www.reddit.com/r/factorio/comme ... d/frx1mjk/5thHorseman wrote: Thu Jun 11, 2020 7:54 am You're the only one to see that so far. So the fault may not be with the icon.
Wait. you can make what look like what? The drill look like your penis or... *shudder*V453000 wrote: Thu Jun 11, 2020 5:40 pm My penis certainly doesn't look like that. I can make it look like one if you want though?
Yeah for uncircumcised I'd go for Piercing Shotgun Shells. And you put 2 of them touching. GROSS.posila wrote: Thu Jun 11, 2020 6:07 pm Most american males are circumsized so ... you can't really take Czech penises as a representative models. That said, out of all the things in the game that look like phallus, the drill icon looks like phallus the least (even I have not seen it until Zazcallabah injected the thought into my mind, and you know I have some pretty dirty mind).
I would certainly be interested in that Ding-Dong-DrillV453000 wrote: Thu Jun 11, 2020 5:40 pmMy penis certainly doesn't look like that. I can make it look like one if you want though?Zazcallabah wrote: Thu Jun 11, 2020 4:57 pmThat is provably false. https://www.reddit.com/r/factorio/comme ... d/frx1mjk/5thHorseman wrote: Thu Jun 11, 2020 7:54 am You're the only one to see that so far. So the fault may not be with the icon.
I want that! I am so glad that Wube is asking the fans what they want, and I am sure Wube will follow through on the fans' feedback.V453000 wrote: Thu Jun 11, 2020 5:40 pmMy penis certainly doesn't look like that. I can make it look like one if you want though?Zazcallabah wrote: Thu Jun 11, 2020 4:57 pmThat is provably false. https://www.reddit.com/r/factorio/comme ... d/frx1mjk/5thHorseman wrote: Thu Jun 11, 2020 7:54 am You're the only one to see that so far. So the fault may not be with the icon.
If we make those settings, how do we sell you Factorio Classic next year after we blow through all the 1.0 money?AntiElitz wrote: Thu Jun 11, 2020 6:23 pmMaybe you can add it as an optional setting next to the other settings like "use legacy sounds" and "use 0.12 graphics, because I cannot get used to new stuff" ones (Kappa)
While I love the design it looks like it was designed as single standing entity while in game it is used as quite large fields. I did not have much time to play recently but I load up my base to see how it looks and it is .... oof. I had some concerns but in last fff it look awesome because you did not show big patch of miners. I support both quoted things. I can add something more as casual player I want to remove some miners after they are done while middle of patch is still full of resource - the light on miner is invisible because how complex the design is (also Alt-mode could have some bigger indicatior like in second quoted post without mod needed). I cant easily say which miner is off because belt is full and which is done with red - I have to zoom a lot and check it with more attention. This is also caused because you cant see patch undeneath very well. Uranium patch and belt color makes it even worse.